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A Review of Film Editing Techniques for Digital Games

Rémi Ronfard 1 
1 IMAGINE - Intuitive Modeling and Animation for Interactive Graphics & Narrative Environments
Inria Grenoble - Rhône-Alpes, LJK - Laboratoire Jean Kuntzmann, Grenoble INP - Institut polytechnique de Grenoble - Grenoble Institute of Technology
Abstract : Automated film editing involves the generation of the position, orientation, motion and selection of virtual cameras in interactive 3D graphics applications. There is a pressing demand for techniques to assist and automate the control of virtual cameras in the computer games industry where the rapid development of personal computers and high performance consoles has led to substantial improvements in the visual fidelity of games. The goal of this survey is to characterize the spectrum of applications that require automated film editing, present a summary of state-of-the-art models and techniques, and identify both promising avenues and hot topics for future research.
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Submitted on : Friday, May 4, 2012 - 11:54:26 AM
Last modification on : Thursday, January 20, 2022 - 5:31:02 PM
Long-term archiving on: : Thursday, December 15, 2016 - 4:10:13 AM


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  • HAL Id : hal-00694444, version 1



Rémi Ronfard. A Review of Film Editing Techniques for Digital Games. Workshop on Intelligent Cinematography and Editing, May 2012, Raleigh, United States. ⟨hal-00694444⟩



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