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Interview 3DVF: Retour sur Surface Flows (SIGGRAPH 2012)

Romain Vergne 1, 2, 3 Pascal Barla 4, 3, 1 Xavier Granier 3, 1, 4 Roland Fleming 2 
3 MANAO - Melting the frontiers between Light, Shape and Matter
LaBRI - Laboratoire Bordelais de Recherche en Informatique, Inria Bordeaux - Sud-Ouest, LP2N - Laboratoire Photonique, Numérique et Nanosciences
Abstract : The SIGGRAPH 2012 will be again an opportunity for many researchers to present their innovative work in Computer Grahics. Today, we look into one of them, entitled "Surface Flows for Image-Based Shading Design". It introduces an alternative method to 3D rendering based on 2D deformations. The authors of the publication have answered our questions and discussed the principle of this method, its advantages and limitations, but also to its applications, since implementations in the form of plugins Photoshop / After Effects / Nuke are being prepared or available.
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Contributor : Xavier Granier Connect in order to contact the contributor
Submitted on : Monday, June 25, 2012 - 12:56:26 PM
Last modification on : Thursday, October 27, 2022 - 1:45:02 PM
Long-term archiving on: : Wednesday, September 26, 2012 - 2:45:15 AM


  • HAL Id : hal-00711573, version 1


Romain Vergne, Pascal Barla, Xavier Granier, Roland Fleming. Interview 3DVF: Retour sur Surface Flows (SIGGRAPH 2012). 2012. ⟨hal-00711573⟩



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