B. Z. Allison, D. J. Mcfarland, G. Schalk, S. D. Zheng, M. M. Jackson et al., Towards an independent brain???computer interface using steady state visual evoked potentials, Clinical Neurophysiology, vol.119, issue.2, pp.399-408, 2008.
DOI : 10.1016/j.clinph.2007.09.121

K. Ammon and S. C. Gandevia, Transcranial magnetic stimulation can influence the selection of motor programmes., Journal of Neurology, Neurosurgery & Psychiatry, vol.53, issue.8, pp.705-712, 1990.
DOI : 10.1136/jnnp.53.8.705

J. D. Bayliss, Use of the evoked potential p3 component for control in a virtual apartment, IEEE Transactions on Neural Systems and Rehabilitation Engineering, vol.11, issue.2, pp.113-116, 2003.
DOI : 10.1109/TNSRE.2003.814438

J. D. Bayliss and D. H. Ballard, A virtual reality testbed for brain-computer interface research, IEEE Transactions on Rehabilitation Engineering, vol.8, issue.2, pp.188-90, 2000.
DOI : 10.1109/86.847811

N. Birbaumer, N. Ghanayim, T. Hinterberger, I. Iversen, B. Kotchoubey et al., A spelling device for the paralysed, Nature, vol.398, issue.6725, pp.297-298, 1999.
DOI : 10.1038/18581

D. Bowman, E. Kruijff, J. L. Jr, and I. Poupyrev, 3D User Interfaces: Theory and Practice, 2005.

G. Burdea, Force and touch feedback for virtual reality, 1996.

G. Burdea and P. Coiffet, Virtual Reality Technology, Presence: Teleoperators and Virtual Environments, vol.12, issue.6, 2003.
DOI : 10.1162/105474603322955950

A. Clark, Supersizing the mind: Embodiment, action, and cognitive extension, 2008.
DOI : 10.1093/acprof:oso/9780195333213.001.0001

M. Congedo, M. Goyat, N. Tarrin, L. Varnet, B. Rivet et al., Brain Invaders " : a prototype of an open-source P300-based video game working with the OpenViBE platform, 5th International BCI Conference, 2011.
URL : https://hal.archives-ouvertes.fr/hal-00641412

C. Cruz-neira, D. Sandin, T. Defanti, R. Kentyon, and J. Hart, The CAVE: audio visual experience automatic virtual environment, Communications of the ACM, vol.35, issue.6, pp.64-72, 1992.
DOI : 10.1145/129888.129892

E. J. Damen and C. H. Brunia, Changes in Heart Rate and Slow Brain Potentials Related to Motor Preparation and Stimulus Anticipation in a Time Estimation Task, Psychophysiology, vol.1, issue.6, pp.700-713, 1987.
DOI : 10.1016/0301-0511(73)90010-0

J. Decety, M. Jeannerod, M. Germain, and J. Pastene, Vegetative response during imagined movement is proportional to mental effort, Behavioural Brain Research, vol.42, issue.1, pp.1-5, 1991.
DOI : 10.1016/S0166-4328(05)80033-6

URL : https://hal.archives-ouvertes.fr/hal-00655225

E. Donchin, K. M. Spencer, and R. Wijesinghe, The mental prosthesis: assessing the speed of a P300-based brain-computer interface, IEEE Transactions on Rehabilitation Engineering, vol.8, issue.2, pp.174-179, 2000.
DOI : 10.1109/86.847808

G. Edlinger, C. Holzner, C. Groenegress, C. Guger, and M. Slater, Goal-Oriented Control with Brain-Computer Interface, In: Lecture Notes in Computer Science, vol.11, issue.2, pp.732-740, 2009.
DOI : 10.1109/TNSRE.2003.814481

G. Edlinger, C. Holzner, and C. Guger, A Hybrid Brain-Computer Interface for Smart Home Control, Human Computer Interface Conference, 2011.
DOI : 10.1007/978-3-642-21605-3_46

J. Elshout and G. G. Molina, Review of brain-computer interfaces based on the P300 evoked potential, 2009.

J. Faller, B. Allison, C. Brunner, D. Schmalstieg, and G. Pfurtscheller, A software SSVEP BCI integrating stimuli within motivating and immersive virtual and augmented reality environments, Real Actions in Virtual Environments (RAVE) conference, 2010.

J. Faller, R. Leeb, G. Pfurtscheller, and R. Scherer, Avatar navigation in virtual and augmented reality environments using an SSVEP BCI, International Conference on Applied Bionics and Biomechanics (ICABB) 2010, 2010.

J. Faller, G. R. Müller-putz, D. Schmalstieg, and G. Pfurtscheller, An Application Framework for Controlling an Avatar in a Desktop-Based Virtual Environment via a Software SSVEP Brain???Computer Interface, Presence: Teleoperators and Virtual Environments, vol.2007, issue.94561, pp.25-34, 2010.
DOI : 10.1016/S1388-2457(02)00057-3

D. Fellner, S. Havemann, and A. Hopp, Dave -eine neue technologie zur preiswerten und hochqualitativen immersiven 3d-darstellung, Proc. 8. Workshop: Sichtsysteme -Visualisierung in der Simulationstechnik, pp.77-83, 2003.

D. Friedman, A. Donenfeld, and E. Zafran, Neurophysiology-based art in immersive virtual reality, International Journal of Arts and Technology, vol.2, issue.4, pp.331-347, 2009.
DOI : 10.1504/IJART.2009.029239

L. George and A. Lécuyer, An overview of research on passive brain-computer interfaces for implicit human-computer interaction, International Conference on Applied Bionics and Biomechanics, 2010.
URL : https://hal.archives-ouvertes.fr/inria-00537211

C. Groenegress, C. Holzner, C. Guger, and M. Slater, Effects of P300-Based BCI Use on Reported Presence in a Virtual Environment, Presence: Teleoperators and Virtual Environments, vol.9, issue.4, pp.1-11, 2010.
DOI : 10.1007/s11434-008-0547-3

B. Grychtol, H. Lakany, G. Valsan, and B. A. Conway, Human Behavior Integration Improves Classification Rates in Real-Time BCI, IEEE Transactions on Neural Systems and Rehabilitation Engineering, vol.18, issue.4, pp.362-368, 2010.
DOI : 10.1109/TNSRE.2010.2053218

C. Guger, S. Daban, E. Sellers, C. Holzner, G. Krausz et al., How many people are able to control a P300-based brain???computer interface (BCI)?, Neuroscience Letters, vol.462, issue.1, pp.94-98, 2009.
DOI : 10.1016/j.neulet.2009.06.045

C. Guger, G. Edlinger, and G. Krausz, Recent Advances in Brain-Computer Interface Systems, chap. Hardware/Software Components and Applications of BCIs, InTech, 2011.

C. Guger, C. Holzner, C. Groenegress, G. Edlinger, and M. Slater, Control of a smart home with a brain-computer interface, 4th International Brain-Computer Interface Workshop, pp.339-342, 2008.

C. Guger, C. Holzner, C. Groenegress, G. Edlinger, and M. Slater, Brain-computer interface for virtual reality control, Proceedings of ESANN 2009, pp.443-448, 2009.

C. Guger, A. Schlögl, C. Neuper, D. Walterspacher, T. Strein et al., Rapid prototyping of an EEG-based brain-computer interface (BCI), IEEE Transactions on Neural Systems and Rehabilitation Engineering, vol.9, issue.1, pp.49-58, 2001.
DOI : 10.1109/7333.918276

P. Haggard, Conscious intention and motor cognition, Trends in Cognitive Sciences, vol.9, issue.6, pp.290-295, 2005.
DOI : 10.1016/j.tics.2005.04.012

URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.519.7310

J. Kronegg, G. Chanel, S. Voloshynovskiy, and T. Pun, EEG-Based Synchronized Brain-Computer Interfaces: A Model for Optimizing the Number of Mental Tasks, IEEE Transactions on Neural Systems and Rehabilitation Engineering, vol.15, issue.1, pp.50-58, 2007.
DOI : 10.1109/TNSRE.2007.891389

D. Krusienski, E. Sellers, F. Cabestaing, S. Bayoudh, D. Mcfarland et al., A comparison of classification techniques for the P300 Speller, Journal of Neural Engineering, vol.3, issue.4, pp.299-305, 2006.
DOI : 10.1088/1741-2560/3/4/007

URL : https://hal.archives-ouvertes.fr/hal-00521054

A. Kuebler, F. Nijboer, J. Mellinger, T. M. Vaughan, H. Pawelzik et al., Patients with ALS can use sensorimotor rhythms to operate a brain-computer interface, Neurology, vol.64, issue.10, pp.1775-1782, 2005.
DOI : 10.1212/01.WNL.0000158616.43002.6D

E. Lalor, S. Kelly, C. Finucane, R. Burke, R. Smith et al., Steadystate vep-based brain computer interface control in an immersive 3-d gaming environment, EURASIP Journal on Applied Signal Processing, vol.19, pp.3156-3164, 2005.

A. Lécuyer, Using eyes, hands, and brain for 3D interaction with virtual environments: A perception-based approach, 2010.

A. Lécuyer, F. Lotte, R. Reilly, R. Leeb, M. Hirose et al., Brain-Computer Interfaces, Virtual Reality, and Videogames, Computer, vol.41, issue.10, pp.66-72, 2008.
DOI : 10.1109/MC.2008.410

R. Leeb, Brain-computer communication: the motivation, aim, and impact of virtual feedback, 2008.

R. Leeb, D. Friedman, G. R. Müller-putz, R. Scherer, M. Slater et al., Selfpaced (asynchronous) BCI control of a wheelchair in virtual environments: a case study with a tetraplegics, Computational Intelligence and Neuroscience, vol.79, p.642, 2007.

R. Leeb, C. Keinrath, D. Friedman, C. Guger, R. Scherer et al., Walking by thinking: the brainwaves are crucial, not the muscles! Presence: Teleoperators and Virtual Environments 15, pp.500-514, 2006.

R. Leeb, F. Lee, C. Keinrath, R. Scherer, H. Bischof et al., Brain–Computer Communication: Motivation, Aim, and Impact of Exploring a Virtual Apartment, IEEE Transactions on Neural Systems and Rehabilitation Engineering, vol.15, issue.4, pp.473-482, 2007.
DOI : 10.1109/TNSRE.2007.906956

R. Leeb, R. Scherer, D. Friedman, F. Y. Lee, C. Keinrath et al., Combining BCI and virtual reality: scouting virtual worlds, pp.393-408, 2007.

R. Leeb, V. Settgast, D. W. Fellner, and G. Pfurtscheller, Self-paced exploring of the Austrian National Library through thoughts, International Journal of Bioelectromagnetism, vol.9, pp.237-244, 2007.

J. Legény, R. Viciana-abad, and A. Lécuyer, Navigating in virtual worlds using a self-paced SSVEP-based brain-computer interface with integrated stimulation and real-time feedback. Presence -Teleoperators and Virtual Environments

F. Lotte, Brain-computer interfaces for 3D games, Proceedings of the 6th International Conference on Foundations of Digital Games, FDG '11, pp.325-327, 2011.
DOI : 10.1145/2159365.2159427

URL : https://hal.archives-ouvertes.fr/inria-00591574

F. Lotte, A. V. Langhenhove, F. Lamarche, T. Ernest, Y. Renard et al., Exploring Large Virtual Environments by Thoughts Using a Brain???Computer Interface Based on Motor Imagery and High-Level Commands, Presence: Teleoperators and Virtual Environments, vol.9, issue.4, pp.54-70, 2010.
DOI : 10.1016/j.patrec.2007.10.009

URL : https://hal.archives-ouvertes.fr/inria-00445614

F. Lotte, Y. Renard, and A. Lécuyer, Self-paced brain-computer interaction with virtual worlds: a qualitative and quantitative study 'out-of-the-lab, 4th International Brain-Computer Interface Workshop and Training Course, pp.373-378, 2008.
URL : https://hal.archives-ouvertes.fr/inria-00304340

S. Mason, J. Kronegg, J. Huggins, M. Fatourechi, and A. Schloegl, Evaluating the performance of self-paced BCI technology, 2006.

J. D. Millán, R. Rupp, G. Müller-putz, R. Murray-smith, C. Giugliemma et al., Combining brain-computer interfaces and assistive technologies: state-of-the-art and challenges, Frontiers in Neuroscience, vol.1, 2010.
DOI : 10.3389/fnins.2010.00161

C. Neuper, R. Scherer, S. Wriessnegger, and G. Pfurtscheller, Motor imagery and action observation: Modulation of sensorimotor brain rhythms during mental control of a brain???computer interface, Clinical Neurophysiology, vol.120, issue.2, pp.239-247, 2009.
DOI : 10.1016/j.clinph.2008.11.015

A. Nijholt, D. P. Bos, and B. Reuderink, Turning shortcomings into challenges: Brain???computer interfaces for games, Entertainment Computing, vol.1, issue.2, pp.85-94, 2009.
DOI : 10.1016/j.entcom.2009.09.007

A. Nijholt, D. Tan, G. Pfurtscheller, C. Brunner, R. Del et al., Brain-Computer Interfacing for Intelligent Systems, IEEE Intelligent Systems, vol.23, issue.3, pp.72-79, 2008.
DOI : 10.1109/MIS.2008.41

URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.147.4911

K. Oishi, T. Kasai, and T. Maeshima, Autonomic Response Specificity during Motor Imagery., Journal of PHYSIOLOGICAL ANTHROPOLOGY and Applied Human Science, vol.19, issue.6, pp.255-61, 2000.
DOI : 10.2114/jpa.19.255

G. Pfurtscheller, B. Allison, G. Bauernfeind, C. Brunner, T. Solis-escalante et al., The hybrid BCI, Frontiers in Neuroscience, vol.4, p.42, 2010.
DOI : 10.3389/fnpro.2010.00003

G. Pfurtscheller, R. Leeb, D. Friedman, and M. Slater, Centrally controlled heart rate changes during mental practice in immersive virtual environment: A case study with a tetraplegic, International Journal of Psychophysiology, vol.68, issue.1, pp.1-5, 2008.
DOI : 10.1016/j.ijpsycho.2007.11.003

G. Pfurtscheller, R. Leeb, C. Keinrath, D. Friedman, C. Neuper et al., Walking from thought, Brain Research, vol.1071, issue.1, pp.145-152, 2006.
DOI : 10.1016/j.brainres.2005.11.083

G. Pfurtscheller, R. Leeb, and M. Slater, Cardiac responses induced during thought-based control of a virtual environment, International Journal of Psychophysiology, vol.62, issue.1, pp.134-140, 2006.
DOI : 10.1016/j.ijpsycho.2006.03.001

G. Pfurtscheller and F. H. Lopes-da-silva, Event-related EEG/MEG synchronization and desynchronization: basic principles, Clinical Neurophysiology, vol.110, issue.11, pp.1842-1857, 1999.
DOI : 10.1016/S1388-2457(99)00141-8

G. Pfurtscheller, G. R. Müller-putz, A. Schlögl, B. Graimann, R. Scherer et al., 15 Years of BCI Research at Graz University of Technology: Current Projects, IEEE Transactions on Neural Systems and Rehabilitation Engineering, pp.15-205, 2006.
DOI : 10.1109/TNSRE.2006.875528

G. Pfurtscheller and C. Neuper, Motor imagery and direct brain-computer communication, Proc. IEEE, pp.1123-1134, 2001.
DOI : 10.1109/5.939829

J. A. Pineda, D. S. Silverman, A. Vankov, and J. Hestenes, Learning to control brain rhythms: making a brain-computer interface possible, IEEE Transactions on Neural Systems and Rehabilitation Engineering, vol.11, issue.2, pp.181-184, 2003.
DOI : 10.1109/TNSRE.2003.814445

D. Plass-oude-bos, M. Duvinage, O. Oktay, J. Delgado-saa, H. Guruler et al., Looking around with your brain in a virtual world, IEEE Symposium on Computational Intelligence, Cognitive Algorithms, Mind, and Brain (SSCI'2011 CCMB), 2011.

Y. Renard, F. Lotte, G. Gibert, M. Congedo, E. Maby et al., OpenViBE: An Open-Source Software Platform to Design, Test, and Use Brain???Computer Interfaces in Real and Virtual Environments, Presence: Teleoperators and Virtual Environments, vol.2008, issue.3, pp.35-53, 2010.
DOI : 10.1016/j.patrec.2007.10.009

URL : https://hal.archives-ouvertes.fr/hal-00477153

R. Ron-angevin and A. Diaz-estrella, Brain???computer interface: Changes in performance using virtual reality techniques, Neuroscience Letters, vol.449, issue.2, pp.123-127, 2009.
DOI : 10.1016/j.neulet.2008.10.099

R. Ron-angevin, A. Diaz-estrella, and F. Velasco-alvarez, A two-class brain computer interface to freely navigate through virtual worlds / Ein Zwei-Klassen-Brain-Computer-Interface zur freien Navigation durch virtuelle Welten, Biomedizinische Technik/Biomedical Engineering, vol.54, issue.3, pp.126-133, 2009.
DOI : 10.1515/BMT.2009.014

R. Scherer, F. Lee, A. Schlögl, R. Leeb, H. Bischof et al., Toward Self-Paced Brain–Computer Communication: Navigation Through Virtual Worlds, IEEE Transactions on Biomedical Engineering, vol.55, issue.2, pp.675-682, 2008.
DOI : 10.1109/TBME.2007.903709

R. Scherer, A. Schlögl, F. Lee, H. Bischof, J. Jansa et al., The Self-Paced Graz Brain-Computer Interface: Methods and Applications, Computational Intelligence and Neuroscience, vol.2007, pp.1-9, 2007.
DOI : 10.1109/TBME.2004.827078

M. Slater, M. Usoh, and A. Steed, Taking steps: the influence of a walking technique on presence in virtual reality, ACM Transactions on Computer-Human Interaction, vol.2, issue.3, pp.201-219, 1995.
DOI : 10.1145/210079.210084

R. M. Taylor, T. C. Hudson, A. Seeger, H. Weber, J. Juliano et al., VRPN, Proceedings of the ACM symposium on Virtual reality software and technology , VRST '01, pp.55-61, 2001.
DOI : 10.1145/505008.505019

H. Touyama, Advances in Human Computer Interaction, chap. Brain-CAVE Interface Based on Steady-State Visual Evoked Potential, pp.437-450, 2008.

T. M. Vaughan, J. R. Wolpaw, and E. Donchin, EEG-based communication: prospects and problems, IEEE Transactions on Rehabilitation Engineering, vol.4, issue.4, pp.425-430, 1996.
DOI : 10.1109/86.547945

F. Velasco-´-alvarez and R. Ron-angevin, Free Virtual Navigation Using Motor Imagery Through an Asynchronous Brain???Computer Interface, Presence: Teleoperators and Virtual Environments, vol.5517, issue.4, pp.71-81, 2010.
DOI : 10.1109/TBME.2007.903709

F. Vialatte, M. Maurice, J. Dauwels, and A. Cichocki, Steady-state visually evoked potentials: Focus on essential paradigms and future perspectives, Progress in Neurobiology, vol.90, issue.4, pp.418-438, 2010.
DOI : 10.1016/j.pneurobio.2009.11.005

J. Williamson, R. Murray-smith, B. Blankertz, M. Krauledat, and K. Müller, Designing for uncertain, asymmetric control: Interaction design for brain???computer interfaces, International Journal of Human-Computer Studies, vol.67, issue.10, pp.827-841, 2009.
DOI : 10.1016/j.ijhcs.2009.05.009

J. Wolpaw, N. Birbaumer, D. Mcfarland, G. Pfurtscheller, and T. Vaughan, Brain???computer interfaces for communication and control, Clinical Neurophysiology, vol.113, issue.6, pp.767-791, 2002.
DOI : 10.1016/S1388-2457(02)00057-3

T. Zander and C. Kothe, Towards passive brain???computer interfaces: applying brain???computer interface technology to human???machine systems in general, Journal of Neural Engineering, vol.8, issue.2, 2011.
DOI : 10.1088/1741-2560/8/2/025005

C. Zickler, V. D. Donna, V. Kaiser, A. Al-khodairy, S. Kleih et al., Brain computer interaction applications for people with disabilities: Defining user needs and user requirements, 2009.