Procedural texture preview

Anass Lasram 1 Sylvain Lefebvre 1 Cyrille Damez 2
1 ALICE - Geometry and Lighting
Inria Nancy - Grand Est, LORIA - ALGO - Department of Algorithms, Computation, Image and Geometry
Abstract : Procedural textures usually require spending time testing parameters to realize the diversity of appearances. This paper introduces the idea of a procedural texture preview: A single static image summarizing in a limited pixel space the appearances produced by a given procedure. Unlike grids of thumbnails our previews present a continuous image of appearances, analog to a map. The main challenge is to ensure that most appearances are visible, are allocated a similar pixel area, and are ordered in a smooth manner throughout the preview. To reach this goal, we introduce a new layout algorithm accounting simultaneously for these criteria. After computing a layout of appearances, we rely on by-example texture synthesis to produce the final preview. We demonstrate our approach on a database of production-level procedural textures.
Type de document :
Article dans une revue
Computer Graphics Forum, Wiley, 2012, 31 (2pt2), pp.413-420. 〈10.1111/j.1467-8659.2012.03020.x〉
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Contributeur : Sylvain Lefebvre <>
Soumis le : lundi 5 novembre 2012 - 13:56:47
Dernière modification le : jeudi 11 janvier 2018 - 06:25:23

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Anass Lasram, Sylvain Lefebvre, Cyrille Damez. Procedural texture preview. Computer Graphics Forum, Wiley, 2012, 31 (2pt2), pp.413-420. 〈10.1111/j.1467-8659.2012.03020.x〉. 〈hal-00748521〉



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