A Comparison of Three Techniques to Interact in Large Virtual Environments Using Haptic Devices with Limited Workspace

Abstract : This paper describes an experiment that was conducted to evaluate three interaction techniques aiming at interacting with large virtual environments using haptic devices with limited workspace: the Scaling technique, the Clutching technique, and the Bubble technique. Participants were asked to paint a virtual model as fast and as precisely as possible inside a CAVE, using a "desktop" haptic device. The results showed that the Bubble technique enabled both the quickest and the most precise paintings. It was also the most appreciated technique.
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Article dans une revue
Journal of Material Forming, 2006, 4035, pp.288-299. <10.1007/11784203_25>


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Lionel Dominjon, Anatole Lécuyer, Jean-Marie Burkhardt, Richir Simon. A Comparison of Three Techniques to Interact in Large Virtual Environments Using Haptic Devices with Limited Workspace. Journal of Material Forming, 2006, 4035, pp.288-299. <10.1007/11784203_25>. <hal-00750834>

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