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Occlusion-free Camera Control for Multiple Targets

Marc Christie 1 Jean-Marie Normand 2 Patrick Olivier 3 
1 MIMETIC - Analysis-Synthesis Approach for Virtual Human Simulation
UR2 - Université de Rennes 2, Inria Rennes – Bretagne Atlantique , IRISA-D6 - MEDIA ET INTERACTIONS
Abstract : Maintaining the visibility of target objects is a fundamental problem in automatic camera control for 3D graphics applications. Practical real-time camera control algorithms generally only incorporate mechanisms for the evaluation of the visibility of target objects from a single viewpoint, and idealize the geometric complexity of target objects. Drawing on work in soft shadow generation, we perform low resolution projections, from target objects to rapidly compute their visibility for a sample of locations around the current camera position. This computation is extended to aggregate visibility in a temporal window to improve camera stability in the face of partial and sudden onset occlusion. To capture the full spatial extent of target objects we use a stochastic approximation of their surface area. Our implementation is the first practical occlusion-free real-time camera control framework for multiple target objects. The result is a robust component that can be integrated to any virtual camera control system that requires the precise computation of visibility for multiple target.
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Submitted on : Friday, February 8, 2013 - 9:44:04 AM
Last modification on : Wednesday, April 27, 2022 - 3:49:54 AM
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  • HAL Id : hal-00766255, version 1


Marc Christie, Jean-Marie Normand, Patrick Olivier. Occlusion-free Camera Control for Multiple Targets. ACM SIGGRAPH / Eurographics Symposium on Computer Animation, Jul 2012, Lausanne, Switzerland. ⟨hal-00766255⟩



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