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Gestures vs. Postures: 'Gestural' Touch Interaction in 3D Environments

Tobias Isenberg 1 Mark Hancock 2 
1 AVIZ - Analysis and Visualization
LRI - Laboratoire de Recherche en Informatique, Inria Saclay - Ile de France
Abstract : We revisit the concept of a 'gesture' and discuss it, in particular, in the context of 3D interaction. We argue that one should distinguish between postures, quasi-postures, and gestures and that the first two should be (and are currently) preferred in 3D interfaces for directly-manipulative interaction with the environment in user-maintained modes. In scientific visualization we saw use cases of quasi-postures, suggesting that they are one way to re-use the same input space in order to facilitate several means of exploration.
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Submitted on : Friday, January 25, 2013 - 5:07:33 PM
Last modification on : Tuesday, October 25, 2022 - 4:19:48 PM
Long-term archiving on: : Friday, April 26, 2013 - 3:57:50 AM


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  • HAL Id : hal-00781237, version 1


Tobias Isenberg, Mark Hancock. Gestures vs. Postures: 'Gestural' Touch Interaction in 3D Environments. Proceedings of the CHI Workshop on ''The 3rd Dimension of CHI: Touching and Designing 3D User Interfaces'' (3DCHI 2012, May 5, 2012, Austin, TX, USA), May 2012, published online, United States. pp.53-61. ⟨hal-00781237⟩



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