1687-6180-2005-218656 1687-6180 Research Article <p>Managing Algorithmic Skeleton Nesting Requirements in Realistic Image Processing Applications: The Case of the SKiPPER-II Parallel Programming Environment's Operating Model</p> CoudarcherRémiremi.coudarcher@sophia.inria.fr DucultyFlorentduculty@lasmea.univ-bpclermont.fr SerotJocelynjserot@lasmea.univ-bpclermont.fr JurieFrédéricjurie@lasmea.univ-bpclermont.fr DerutinJean-Pierrederutin@lasmea.univ-bpclermont.fr DhomeMicheldhome@lasmea.univ-bpclermont.fr

Projet OASIS, INRIA Sophia-Antipolis, 2004 route des Lucioles, BP 93, 06902 Sophia-Antipolis Cedex, France

LASMEA (UMR 6602 UBP/CNRS), Université Blaise-Pascal-(Clermont II), Campus Universitaire des Cézeaux, 24 avenue des Landais, Aubiere Cedex, 63177, France

EURASIP Journal on Advances in Signal Processing 1687-6180 2005 2005 7 218656 http://asp.eurasipjournals.com/content/2005/7/218656 10.1155/ASP.2005.1005
59200317820042252005 2005Coudarcher et al. parallel programming image processing algorithmic skeleton nesting 3D face tracking

SKiPPER is a SKeleton-based Parallel Programming EnviRonment being developed since 1996 and running at LASMEA Laboratory, the Blaise-Pascal University, France. The main goal of the project was to demonstrate the applicability of skeleton-based parallel programming techniques to the fast prototyping of reactive vision applications. This paper deals with the special features embedded in the latest version of the project: algorithmic skeleton nesting capabilities and a fully dynamic operating model. Throughout the case study of a complete and realistic image processing application, in which we have pointed out the requirement for skeleton nesting, we are presenting the operating model of this feature. The work described here is one of the few reported experiments showing the application of skeleton nesting facilities for the parallelisation of a realistic application, especially in the area of image processing. The image processing application we have chosen is a 3D face-tracking algorithm from appearance.

Prototyping for Machine Perception on a Chip