D. A. Alcantara, A. Sharf, F. Abbasinejad, S. Sengupta, M. Mitzenmacher et al., Real-time parallel hashing on the GPU, ACM Transactions on Graphics (Proceedings of ACM SIGGRAPH Asia, issue.5, p.28, 2009.

L. Carpenter, The A -buffer, an antialiased hidden surface method, ACM SIGGRAPH Computer Graphics, vol.18, issue.3, pp.103-108, 1984.
DOI : 10.1145/964965.808585

C. Crassin, Fast and accurate single-pass A-buffer using OpenGL 4, 2010.

C. Crassin, OpenGL 4.0+ A-buffer v2.0: Linked lists of fragment pages, 2010.

E. Enderton, E. Sintorn, P. Shirley, and D. Luebke, Stochastic transparency, ACM Symposium on Interactive 3D Graphics and Games, pp.157-164, 2010.
DOI : 10.1109/tvcg.2010.123

URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.360.95

R. Middle, The final shape in transparent and opaque versions View: 2244900 frag., load: 54%, max depth: 52, FPS, pp.39-1024, 20482.

C. Everitt, Interactive order-independent transparency, 2001.

I. García and S. Lefebvre, Samuel Hornus, and Anass Lasram. Coherent parallel hashing, ACM Transactions on Graphics, vol.30, issue.6, p.161, 2011.

F. Teofilo and . Gonzalez, Clustering to minimize the maximum intercluster distance, Theoretical Computer Science, vol.38, pp.293-306, 1985.

J. Hable and J. Rossignac, Blister, ACM Transactions on Graphics, vol.24, issue.3, pp.1024-1031, 2005.
DOI : 10.1145/1073204.1073306

J. Hable and J. Rossignac, CST: Constructing solid trimming for rendering BReps and CSG. Transactions on Visualization and Computer Graphics, pp.1004-1014, 2007.

F. Kirsch and J. Döllner, Rendering techniques for hardware-accelerated imagebased CSG, Journal of WSCG, vol.12, issue.2, pp.221-228, 2004.

S. Lefebvre and H. Hoppe, Perfect spatial hashing, ACM Transactions on Graphics, vol.25, issue.3, 2006.
DOI : 10.1145/1179352.1141926

URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.153.2212

F. Liu, M. C. Huang, X. H. Liu, and E. H. Wu, FreePipe, Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 10, pp.75-82, 2010.
DOI : 10.1145/1730804.1730817

A. Mammen, M. Maule, J. L. Comba, R. Torchelsen, and R. Bastos, Transparency and antialiasing algorithms implemented with the virtual pixel maps technique, Proc. 25th Conference on Graphics, Patterns and Images (SIBGRAPI), pp.43-55, 1989.
DOI : 10.1109/38.31463

K. Myers and L. Bavoil, Stencil routed A-Buffer, ACM SIGGRAPH 2007 sketches on, SIGGRAPH '07, 2007.
DOI : 10.1145/1278780.1278806

J. Shade, S. Gortler, L. He, and R. Szeliski, Layered depth images, Proceedings of the 25th annual conference on Computer graphics and interactive techniques , SIGGRAPH '98, pp.231-242, 1998.
DOI : 10.1145/280814.280882

J. C. Yang, J. Hensley, H. Grün, and N. Thibieroz, Real-Time Concurrent Linked List Construction on the GPU, Inria RESEARCH CENTRE NANCY ? GRAND EST 615 rue du Jardin Botanique CS20101 54603 Villers-lès-Nancy Cedex Publisher Inria Domaine de Voluceau -Rocquencourt BP 105 -78153 Le Chesnay Cedex inria.fr ISSN, pp.1297-1304, 2010.
DOI : 10.1111/j.1467-8659.2010.01725.x