Fast and detailed approximate global illumination by irradiance decomposition, 2005. ,
Interactive Rendering of Acquired Materials on Dynamic Geometry using Bandwidth Prediction, I3D -ACM Siggraph Symposium on Interactive 3D Graphics and Games, pp.127-134, 2012. ,
URL : https://hal.archives-ouvertes.fr/hal-00652066
Camera Models and Optical Systems Used in Computer Graphics: Part II, Image-Based Techniques, International Conference on Computational Science and its Applications, 2003. ,
DOI : 10.1007/3-540-44842-X_27
Algorithms for rendering depth of field effects in computer graphics, 12th WSEAS international conference on Computers, pp.999-1010, 2008. ,
A frequency based ray tracer, Proceedings of the 22nd annual conference on Computer graphics and interactive techniques , SIGGRAPH '95, pp.409-418, 1995. ,
DOI : 10.1145/218380.218497
A perceptually based adaptive sampling algorithm, Proceedings of the 25th annual conference on Computer graphics and interactive techniques , SIGGRAPH '98, pp.299-309, 1998. ,
DOI : 10.1145/280814.280924
Plenoptic sampling, SIGGRAPH '00, pp.307-318, 2000. ,
Theory and application of specular path perturbation, ACM Trans. Graph, vol.19, issue.4, pp.246-278, 2000. ,
The reyes image rendering architecture, SIGGRAPH Comput. Graph, vol.21, pp.95-102, 1987. ,
Distributed ray tracing, SIGGRAPH Comput. Graph, vol.18, issue.3, pp.137-145, 1984. ,
Antialiasing through stochastic sampling, ACM SIGGRAPH Computer Graphics, vol.19, issue.3, pp.69-78, 1985. ,
A Frequency Analysis of Light Transport, ACM Trans. Graph, vol.24, issue.3, pp.1115-1126, 2005. ,
URL : https://hal.archives-ouvertes.fr/inria-00379363
Practical filtering for efficient ray-traced directional occlusion, SIGGRAPH Asia, 2011. ,
Frequency analysis and sheared filtering for shadow light fields of complex occluders, ACM Transactions on Graphics, vol.30, issue.2, pp.1-13, 2011. ,
Frequency analysis and sheared reconstruction for rendering motion blur, ACM Trans. Graph, vol.28, p.3, 2009. ,
URL : https://hal.archives-ouvertes.fr/inria-00388461
Data-parallel rasterization of micropolygons with defocus and motion blur, Proceedings of the Conference on High Performance Graphics 2009. HPG '09, pp.59-68, 2009. ,
A model of visual masking for computer graphics, Siggraph '97, pp.143-152, 1997. ,
Introduction to matrix methods in optics, Series in Pure and Applied Optics, 1975. ,
Multidimensional adaptive sampling and reconstruction for ray tracing, ACM Trans. Graph, vol.27, issue.33, pp.1-3310, 2008. ,
Matrix row-column sampling for the many-light problem, ACM Trans. Graph, vol.26, issue.3, 2007. ,
Micropolygon ray tracing with defocus and motion blur, ACM SIGGRAPH 2010 papers. SIGGRAPH '10, pp.1-6410, 2010. ,
Unbiased sampling techniques for image synthesis, SIGGRAPH Comput. Graph, vol.25, issue.4, pp.153-156, 1991. ,
A realistic camera model for computer graphics, SIGGRAPH '95, pp.317-324, 1995. ,
Depth-of-field rendering by pyramidal image processing, Computer Graphics Forum, vol.26, issue.3, pp.645-654, 2007. ,
Depth-of-field rendering with multiview synthesis, ACM Trans. Graph, vol.28, issue.134, pp.1-134, 2009. ,
Real-time lens blur effects and focus control, ACM Trans. Graph, vol.29, issue.65, pp.1-65, 2010. ,
Temporal light field reconstruction for rendering distribution effects, ACM Trans. Graph, vol.30, issue.4, 2011. ,
On the effective dimension of light transport, Comput. Graph. Forum, vol.29, issue.4, pp.1399-1403, 2010. ,
4D frequency analysis of computational cameras for depth of field extension, ACM Trans. Graph, vol.28, issue.97, pp.1-9710, 2009. ,
Motion-invariant photography, ACM Trans. Graph, vol.27, issue.71, pp.1-7110, 2008. ,
A theory of locally low dimensional light transport, ACM Trans. Graph, vol.26, issue.3, 2007. ,
A two-and-a-half-d motion-blur algorithm, Proceedings of the 12th annual conference on Computer graphics and interactive techniques. SIGGRAPH '85, pp.85-93, 1985. ,
Adaptive wavelet rendering, ACM Trans. Graph, vol.28, issue.140, pp.1-14012, 2009. ,
A lens and aperture camera model for synthetic image generation, SIGGRAPH Comput. Graph, vol.15, issue.3, pp.297-305, 1981. ,
Modeling motion blur in computer-generated images, SIGGRAPH Comput. Graph, vol.17, issue.3, pp.389-399, 1983. ,
Lowdiscrepancy point sampling of meshes for rendering A fourier theory for cast shadows, Eurographics RAMAMOORTHI, pp.288-295, 2005. ,
A first-order analysis of lighting, shading, and shadows, ACM Trans. Graph, vol.26, issue.1, 2007. ,
Adaptive sampling and reconstruction using greedy error minimization, ACM SIGGRAPH Asia 2011 papers. SIGGRAPH Asia '011, 2011. ,
Compressive rendering: A rendering application of compressed sensing, IEEE Transactions on Visualization and Computer Graphics, vol.17, issue.4, pp.487-499 ,
On filtering the noise from the random parameters in monte carlo rendering, ACM Transactions on Graphics, 2011. ,
Clustered principal components for precomputed radiance transfer, ACM Trans. Graph, vol.22, issue.3, pp.382-391, 2003. ,
Fourier depth of field Perceptual illumination components: a new approach to efficient, high quality global illumination rendering, ACM Trans. Graph. ACM Trans. Graph, vol.28, issue.3, pp.742-749, 2004. ,
Path differentials and applications, Rendering Techniques '01 (EG Workshop on Rendering, pp.257-268, 2001. ,
Multidimensional lightcuts, ACM Trans. Graph, vol.25, issue.3, pp.1081-1088, 2006. ,
Irradiance gradients, EG Workshop on Rendering '92, pp.85-98, 1992. ,
Accurate depth of field simulation in real time, Computer Graphics Forum, vol.26, issue.1, pp.15-23, 2007. ,