Interactive techniques for populating large virtual cities

Kevin Jordao 1 Julien Pettré 1 Marie-Paule Cani 2
1 MIMETIC - Analysis-Synthesis Approach for Virtual Human Simulation
UR2 - Université de Rennes 2, Inria Rennes – Bretagne Atlantique , IRISA-D6 - MEDIA ET INTERACTIONS
2 IMAGINE - Intuitive Modeling and Animation for Interactive Graphics & Narrative Environments
Inria Grenoble - Rhône-Alpes, LJK - Laboratoire Jean Kuntzmann, INPG - Institut National Polytechnique de Grenoble
Abstract : For many applications, exploring empty virtual cities is not sufficient: streets and squares need to be populated by crowds of virtual humans. This position paper addresses the problem of generating such crowds when the scale of the city prevents the use of standard simulation methods. We first present the concept of crowd patches and review their advantages and drawbacks for animating large crowds of people. We then discuss the goals of our future work, namely being able to interactively design such large populations.
Keywords : Motion
Type de document :
Communication dans un congrès
Eurographics Workshop on Urban Data Modelling and Visualisation, May 2013, Girona, Spain. Eurographics, pp.41-42, 2013, 〈10.2312/UDMV/UDMV13/041-042〉
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Dernière modification le : mercredi 11 avril 2018 - 01:51:03
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Kevin Jordao, Julien Pettré, Marie-Paule Cani. Interactive techniques for populating large virtual cities. Eurographics Workshop on Urban Data Modelling and Visualisation, May 2013, Girona, Spain. Eurographics, pp.41-42, 2013, 〈10.2312/UDMV/UDMV13/041-042〉. 〈hal-00815691〉

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