Virtual camera synthesis for soccer game replays

Abstract : In this paper, we present a set of tools developed during the creation of a platform that allows the automatic generation of virtual views in a live soccer game production. Observing the scene through a multi-camera system, a 3D approximation of the players is computed and used for the synthesis of virtual views. The system is suitable both for static scenes, to create bullet time effects, and for video applications, where the virtual camera moves as the game plays.
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Article dans une revue
Journal of Virtual Reality and Broadcasting, Digital Peer Publishing NRW, 2013, 9(2012) (5)
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https://hal.inria.fr/hal-00854057
Contributeur : Aurélie Bugeau <>
Soumis le : lundi 26 août 2013 - 11:14:14
Dernière modification le : lundi 26 août 2013 - 11:14:14

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  • HAL Id : hal-00854057, version 1

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Nicolas Papadakis, Antonio Baeza, Aurélie Bugeau, Pau Gargallo I Piracés, Olivier D'Hondt, et al.. Virtual camera synthesis for soccer game replays. Journal of Virtual Reality and Broadcasting, Digital Peer Publishing NRW, 2013, 9(2012) (5). <hal-00854057>

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