Keepin' it real, Proceedings of the SIGCHI conference on Human Factors in computing systems , CHI '06, pp.1283-1292, 2006. ,
DOI : 10.1145/1124772.1124965
Physics-based virtual reality for task learning and intelligent disassembly planning, Virtual Reality, vol.21, issue.3, pp.41-54, 2011. ,
DOI : 10.1007/s10055-009-0145-y
Realistic virtual grasping, IEEE VR 2005, pp.91-98, 2005. ,
DOI : 10.1109/vr.2005.1492758
interfaces: New directions and perspectives, Computer Graphics and Applications, issue.6, pp.2820-2856, 2008. ,
DOI : 10.1109/mcg.2008.109
Questioning naturalism in 3D user interfaces, Communications of the ACM, vol.55, issue.9, pp.78-88, 2012. ,
DOI : 10.1145/2330667.2330687
FingARtips, Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Austalasia and Southe East Asia , GRAPHITE '04, pp.212-221, 2004. ,
DOI : 10.1145/988834.988871
On the usability of gesture interfaces in virtual reality environments, Proceedings of the 2005 Latin American conference on Human-computer interaction , CLIHC '05, pp.100-108, 2005. ,
DOI : 10.1145/1111360.1111370
Physically-based manipulation on the Responsive Workbench, Proceedings IEEE Virtual Reality 2000 (Cat. No.00CB37048), 2000. ,
DOI : 10.1109/VR.2000.840357
Grasp Recognition with Uncalibrated Data Gloves - A Comparison of Classification Methods, 2007 IEEE Virtual Reality Conference, pp.19-26, 2007. ,
DOI : 10.1109/VR.2007.352459
HoloDesk, Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems, CHI '12, pp.2421-2430, 2012. ,
DOI : 10.1145/2207676.2208405
Dexterous object manipulation based on collision response, IEEE Virtual Reality, 2003. Proceedings., pp.232-239, 2003. ,
DOI : 10.1109/VR.2003.1191144
Multi-Contact Grasp Interaction for Virtual Environments, Journal of Virtual Reality and Broadcasting, vol.5, issue.7, 2008. ,
A soft hand model for physically-based manipulation of virtual objects, 2011 IEEE Virtual Reality Conference, 2011. ,
DOI : 10.1109/VR.2011.5759430
A generalized God-object method for plausible finger-based interactions in virtual environments, 2012 IEEE Symposium on 3D User Interfaces (3DUI), pp.43-51, 2012. ,
DOI : 10.1109/3DUI.2012.6184183
Iconic: speech and depictive gestures at the humanmachine interface, Conference Companion on Human Factors in Computing Systems, CHI '94, pp.453-454, 1994. ,
Utilize speech and gestures to realize natural interaction in a virtual environment, IECON '98. Proceedings of the 24th Annual Conference of the IEEE Industrial Electronics Society (Cat. No.98CH36200), pp.2028-2033, 1998. ,
DOI : 10.1109/IECON.1998.724030
Evaluating natural interaction techniques in video games, 2010 IEEE Symposium on 3D User Interfaces (3DUI), pp.11-14, 2010. ,
DOI : 10.1109/3DUI.2010.5444727
Natural Interaction Metaphors for Functional Validations of Virtual Car Models, IEEE Transactions on Visualization and Computer Graphics, vol.17, issue.9, 2011. ,
DOI : 10.1109/TVCG.2011.36
Visual gesture interfaces for virtual environments, Interacting with Computers, vol.14, issue.3, pp.231-250, 2002. ,
DOI : 10.1016/S0953-5438(01)00050-9
A six degree-of-freedom godobject method for haptic display of rigid bodies with surface properties, IEEE TVCG, vol.13, issue.3, pp.458-469, 2007. ,
URL : https://hal.archives-ouvertes.fr/inria-00390318
Visual interpenetration tradeoffs in whole-hand virtual grasping, 2012 IEEE Symposium on 3D User Interfaces (3DUI), pp.39-42, 2012. ,
DOI : 10.1109/3DUI.2012.6184182
Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments, Philosophical Transactions of the Royal Society B: Biological Sciences, vol.191, issue.51, pp.3549-3557, 1535. ,
DOI : 10.1192/bjp.191.51.s63
Hands-on interaction with virtual environments, Proceedings of the 2nd annual ACM SIGGRAPH symposium on User interface software and technology , UIST '89, pp.19-24, 1989. ,
DOI : 10.1145/73660.73663
Intuitive virtual grasping for non haptic environments, Proceedings the Eighth Pacific Conference on Computer Graphics and Applications, pp.373-381, 2000. ,
DOI : 10.1109/PCCGA.2000.883961
An approach to natural gesture in virtual environments, ACM Transactions on Computer-Human Interaction, vol.2, issue.3, pp.179-200, 1995. ,
DOI : 10.1145/210079.210080
Bringing physics to the surface, Proceedings of the 21st annual ACM symposium on User interface software and technology, UIST '08, pp.67-76, 2008. ,
DOI : 10.1145/1449715.1449728