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Input Device Selection and Interaction Configuration with ICON

Abstract : This paper describes ICON, a novel editor designed to configure a set of input devices and connect them to actions into a graphical interactive application. ICON allows physically challenged users to connect alternative input devices and/or configure their interaction techniques according to their needs. It allows skilled users - graphic designers or musicians for example - to configure any ICON aware application to use their favorite input devices and interaction techniques (bimanual, voice enabled, etc.). ICON works with Java Swing and requires applications to describe their interaction styles in terms of ICON modules. By using ICON, users can adapt more deeply than before their applications and programmers can easily provide extensibility to their applications.
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Contributor : Jean-Daniel Fekete Connect in order to contact the contributor
Submitted on : Monday, October 28, 2013 - 11:40:23 AM
Last modification on : Monday, July 27, 2020 - 2:00:04 PM
Long-term archiving on: : Wednesday, January 29, 2014 - 4:46:47 AM


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  • HAL Id : hal-00877336, version 1



Pierre Dragicevic, Jean-Daniel Fekete. Input Device Selection and Interaction Configuration with ICON. Proceedings of the International Conference IHM-HCI 2001, Sep 2001, Lille, France. pp.543-448. ⟨hal-00877336⟩



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