Self-similar texture for coherent line stylization, Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering, pp.91-97, 2010. ,
URL : https://hal.archives-ouvertes.fr/inria-00472673
GPU Gems II: Programming Techniques for High- Performance Graphics and General-Purpose Computation, pp.345-369, 2005. ,
Two Fast Methods for High-Quality Line Visibility, IEEE Transactions on Visualization and Computer Graphics, vol.16, issue.5 2, pp.707-717, 2010. ,
GPU-accelerated Path Rendering, Proceedings of SIGGRAPH Asia 2012) 31, 2012. ,
Real-Time Nonphotorealistic Rendering, SIGGRAPH 97 Conference Proceedings, pp.415-420, 1997. ,
Accelerated Dashed Stroked Polylines, Journal of Computer Graphics Techniques (JCGT), pp.1-1, 2013. ,