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Stereoscopic Rendering of Virtual Environments with Wide Field-of-Views up to 360{\textdegree}

Jérôme Ardouin 1 Anatole Lécuyer 1 Maud Marchal 1 Eric Marchand 2 
1 Hybrid - 3D interaction with virtual environments using body and mind
Inria Rennes – Bretagne Atlantique , IRISA-D6 - MEDIA ET INTERACTIONS
2 Lagadic - Visual servoing in robotics, computer vision, and augmented reality
CRISAM - Inria Sophia Antipolis - Méditerranée , Inria Rennes – Bretagne Atlantique , IRISA-D5 - SIGNAUX ET IMAGES NUMÉRIQUES, ROBOTIQUE
Abstract : In this paper we introduce a novel approach for stereoscopic ren- dering of virtual environments with a wide Field-of-View (FoV) up to 360◦. Handling such a wide FoV implies the use of non- planar projections and generates specific problems such as for ras- terization and clipping of primitives. We propose a novel pre-clip stage specifically adapted to geometric approaches for which prob- lems occur with polygons spanning across the projection disconti- nuities. Our approach integrates seamlessly with immersive virtual reality systems as it is compatible with stereoscopy, head-tracking, and multi-surface projections. The benchmarking of our approach with different hardware setups could show that it is well compliant with real-time constraint, and capable of displaying a wide range of FoVs. Thus, our geometric approach could be used in various VR applications in which the user needs to extend the FoV and appre- hend more visual information.
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Submitted on : Wednesday, January 8, 2014 - 11:59:28 AM
Last modification on : Thursday, January 20, 2022 - 4:20:26 PM
Long-term archiving on: : Saturday, April 8, 2017 - 12:55:27 PM


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  • HAL Id : hal-00924123, version 2


Jérôme Ardouin, Anatole Lécuyer, Maud Marchal, Eric Marchand. Stereoscopic Rendering of Virtual Environments with Wide Field-of-Views up to 360{\textdegree}. IEEE Virtual Reality, IEEE VR'14, Mar 2014, Minneapolis, Minnesota, United States. ⟨hal-00924123v2⟩



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