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How to design good Tetris players

Amine Boumaza 1 
1 MAIA - Autonomous intelligent machine
Inria Nancy - Grand Est, LORIA - AIS - Department of Complex Systems, Artificial Intelligence & Robotics
Abstract : In this paper, we propose to use evolution- nary algorithms more specifically the covariance matrix adaptation evolution strategy to design artificial players for the game of Tetris. The learned strategies are among the best performing players at this time scoring several millions of lines. We also describe different mechanisms to reduce the evolution time which can be an important issue for this learning problem.
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Preprints, Working Papers, ...
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Submitted on : Thursday, January 9, 2014 - 11:28:03 AM
Last modification on : Wednesday, February 2, 2022 - 5:00:57 PM
Long-term archiving on: : Thursday, April 10, 2014 - 5:15:28 AM


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  • HAL Id : hal-00926213, version 1



Amine Boumaza. How to design good Tetris players. 2013. ⟨hal-00926213⟩



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