A wireless library for the Nintendo dual screen (DS) game console

Mihai Paslariu 1 Nacer Boudjlida 2
2 SCORE - Services and Cooperation
Inria Nancy - Grand Est, LORIA - NSS - Department of Networks, Systems and Services
Abstract : Due to the popularity of multiplayer games, all of today's gaming consoles have wireless capabilities. However, in order to write the network related part of such a game, the programmer is required to understand and use a low level and difficult API. We address this issue by creating a networking engine that needs to be both efficient to run on the limited resources offered by a gaming console, but also easy to use in order to shorten development time. In this paper we first explain the need for such an engine, then we continue with some theoretical background and finally we present and discuss our results.
Type de document :
Communication dans un congrès
2013 International Conference on Sport and Computer Science, Dec 2013, Hong Kong, China. 2013
Liste complète des métadonnées

Littérature citée [7 références]  Voir  Masquer  Télécharger

https://hal.inria.fr/hal-00926556
Contributeur : Nacer Boudjlida <>
Soumis le : mardi 14 janvier 2014 - 10:56:11
Dernière modification le : jeudi 11 janvier 2018 - 06:23:13
Document(s) archivé(s) le : mardi 15 avril 2014 - 16:18:52

Fichier

2014-CCCS2013-Final.pdf
Fichiers produits par l'(les) auteur(s)

Identifiants

  • HAL Id : hal-00926556, version 1

Collections

Citation

Mihai Paslariu, Nacer Boudjlida. A wireless library for the Nintendo dual screen (DS) game console. 2013 International Conference on Sport and Computer Science, Dec 2013, Hong Kong, China. 2013. 〈hal-00926556〉

Partager

Métriques

Consultations de la notice

424

Téléchargements de fichiers

280