Using game mechanisms to foster GBL designers' cooperation and creativity

Jean-Philippe Pernin 1 Christelle Mariais 2 Florence Michau 3 Valérie Emin-Martinez 4 Nadine Mandran 5
1 MeTAH
CLIPS - IMAG - Communication Langagière et Interaction Personne-Système, LIG - Laboratoire d'Informatique de Grenoble, TECNE - Technologies nouvelles et éducation
2 MeTAH
LIG - Laboratoire d'Informatique de Grenoble, Symetrix
3 LIG Laboratoire d'Informatique de Grenoble - MeTAH
LIG - Laboratoire d'Informatique de Grenoble
Abstract : This paper presents ScenLRPG, a specific method, based on a graphic formalism, for designing game-based learning systems in a vocational training context.This paper presents ScenLRPG, a specific method, based on a graphic formalism, for designing game-based learning systems in a vocational training context. We detail in a first part the theoretical background for our hypotheses on three properties such a method should display: (1) supporting the elicitation of the relevant learning goals and game mechanisms so as to boost learner motivation, (2) enabling a team of designers to collectively build and manipulate a game-based learning scenario and (3) improving designers creativity. Part two presents an evaluation study performed using a tangible version of the method, based on a board game. The aim of this study was to test whether the method effectively favours designer collaboration and provides designers with fresh ideas, but also to gather the pros and cons of a board game-based design tool versus a computer-based environment. The final part is devoted to an analysis of the obtained results.
Type de document :
Article dans une revue
International Journal of Learning Technologies, not yet available, 2014, To be published
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https://hal.inria.fr/hal-00948734
Contributeur : Denis Bouhineau <>
Soumis le : mardi 18 février 2014 - 16:20:56
Dernière modification le : jeudi 11 octobre 2018 - 08:48:04

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  • HAL Id : hal-00948734, version 1

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Jean-Philippe Pernin, Christelle Mariais, Florence Michau, Valérie Emin-Martinez, Nadine Mandran. Using game mechanisms to foster GBL designers' cooperation and creativity. International Journal of Learning Technologies, not yet available, 2014, To be published. 〈hal-00948734〉

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