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Communication Dans Un Congrès Année : 2010

Students' Problem Appropriation in a Persistent and Multi-Modal Simulation - Interaction Analysis

Résumé

Do students appropriate the problems, making them their own? Are they the right problems, those designed for learning? These issues are particularly important in game-based learning where one may ask if students learn or play. This paper aims to present the first draft of a model for students' problem appropriation. It is based on both theoretical and empirical grounds. To build our model of appropriation we first articulate two sources: Bakhtin's (1981) Philosophy of Language and Brousseau's (1997) Theory of Didactical Situations. Secondly, we analyse data with two grids of analysis, one from the Cooperative Problem-solving model (Baker, 2002) to describe students' interactions and one built from our model to identify indicators of students' problem appropriation. The study occurs in recent implementation of serious game Laboratorium of Epidemiology© (Ney and Balacheff, 2008) in a Biostatistics course (Grenoble Medicine School, France). This game was inspired by Moher's (2006) Concept of Embedded Phenomena. Our database includes students' interactions, productions, and computer trails. Results and discussion set up relations between cooperative problem-solving and individual problem appropriation from which will emerge a model for group problem appropriation.
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Dates et versions

hal-00948751 , version 1 (18-02-2014)

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  • HAL Id : hal-00948751 , version 1

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Celso Goncalves, Marie-Caroline Croset, Muriel Ney, Nicolas Balacheff, Jean-Luc Bosson. Students' Problem Appropriation in a Persistent and Multi-Modal Simulation - Interaction Analysis. Latin American Conference on Learning Objects and Technology Enhanced Learning (LACLO 2010), Latin American Community on Learning Objects, Sep 2010, Sao Paulo, Brazil. ⟨hal-00948751⟩
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