Mobile phone-based mixed reality: the Snap2Play game

Tat-Jun Chin Yilun You Céline Coutrix 1 Joo-Hwee Lim Jean-Pierre Chevallet 2 Laurence Nigay 1
1 LIG Laboratoire d'Informatique de Grenoble - IIHM
LIG - Laboratoire d'Informatique de Grenoble, Inria - Institut National de Recherche en Informatique et en Automatique
2 MRIM - Modélisation et Recherche d’Information Multimédia [Grenoble]
LIG - Laboratoire d'Informatique de Grenoble, Inria - Institut National de Recherche en Informatique et en Automatique
Abstract : The ubiquity of camera phones provides a convenient platform to develop immersive mixed-reality games. In this paper we introduce such a game which is loosely based on the popular card game "Memory", where players are asked to match a pair of identical cards among a set of overturned cards by revealing only two cards at a time. In our game, the players are asked to match a "digital card", which corresponds to a scene in a virtual world, to a "physical card", which is an image of a scene in the real world. The objective is to convey a mixed-reality sensation. Cards are matched with a scene identification engine which consists of multiple classifiers trained on previously collected images. We present our comprehensive overall game design, as well as implementation details and results. We also describe how we constructed our scene identification engine and its performance. Finally, we present an analysis of player surveys to gauge the potential market acceptance.
Type de document :
Article dans une revue
Visual Computer, Springer Verlag, 2009, 25 (1), pp.25-37
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https://hal.inria.fr/hal-00953687
Contributeur : Renaud Blanch <>
Soumis le : vendredi 28 février 2014 - 14:53:57
Dernière modification le : mardi 24 avril 2018 - 13:54:42

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  • HAL Id : hal-00953687, version 1

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Tat-Jun Chin, Yilun You, Céline Coutrix, Joo-Hwee Lim, Jean-Pierre Chevallet, et al.. Mobile phone-based mixed reality: the Snap2Play game. Visual Computer, Springer Verlag, 2009, 25 (1), pp.25-37. 〈hal-00953687〉

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