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A Software Engineering Method for the Design of Mixed Reality Systems

Abstract : The domain of Mixed Reality systems is currently making decisive advances on a daily basis. However, the knowledge and know-how of HCI scientists and interaction engineers, used in the design of such systems, is not well understood. This paper addresses this issue by proposing a software engineering method that couples a process for designing Mixed Reality interaction with a process for developing the functional core. Our development method features a Y-shaped development cycle that separates the description of functional requirements and their analysis from the study of technical requirements of the application. These sub-processes produce Business Objects and Interactional Objects, which are connected to produce a complete Mixed Reality system. The whole process is presented via a case study, with a particular emphasis on the design of the interactive solution.
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Submitted on : Friday, February 28, 2014 - 2:54:03 PM
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  • HAL Id : hal-00953692, version 1


Sophie Dupuy-Chessa, Guillaume Godet-Bar, Jorge-Luis Pérez-Medina, Dominique Rieu, David Juras. A Software Engineering Method for the Design of Mixed Reality Systems. E. Dubois and P. Gray and L. Nigay. The Engineering of Mixed Reality Systems, chapter 15, 15, Springer, pp.313-334, 2009. ⟨hal-00953692⟩



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