A Software Engineering Method for the Design of Mixed Reality Systems

Sophie Dupuy-Chessa 1 Guillaume Godet-Bar 1 Jorge-Luis Pérez-Medina 1 Dominique Rieu 2 David Juras 3
1 LIG Laboratoire d'Informatique de Grenoble - SIGMA
LIG - Laboratoire d'Informatique de Grenoble
2 SIGMA
LIG - Laboratoire d'Informatique de Grenoble
3 LIG Laboratoire d'Informatique de Grenoble - IIHM
LIG - Laboratoire d'Informatique de Grenoble, Inria - Institut National de Recherche en Informatique et en Automatique
Abstract : The domain of Mixed Reality systems is currently making decisive advances on a daily basis. However, the knowledge and know-how of HCI scientists and interaction engineers, used in the design of such systems, is not well understood. This paper addresses this issue by proposing a software engineering method that couples a process for designing Mixed Reality interaction with a process for developing the functional core. Our development method features a Y-shaped development cycle that separates the description of functional requirements and their analysis from the study of technical requirements of the application. These sub-processes produce Business Objects and Interactional Objects, which are connected to produce a complete Mixed Reality system. The whole process is presented via a case study, with a particular emphasis on the design of the interactive solution.
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Chapitre d'ouvrage
E. Dubois and P. Gray and L. Nigay. The Engineering of Mixed Reality Systems, chapter 15, 15, Springer, pp.313-334, 2009
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  • HAL Id : hal-00953692, version 1

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Sophie Dupuy-Chessa, Guillaume Godet-Bar, Jorge-Luis Pérez-Medina, Dominique Rieu, David Juras. A Software Engineering Method for the Design of Mixed Reality Systems. E. Dubois and P. Gray and L. Nigay. The Engineering of Mixed Reality Systems, chapter 15, 15, Springer, pp.313-334, 2009. 〈hal-00953692〉

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