Skip to Main content Skip to Navigation
New interface
Conference papers

Real-time Animation and Rendering of Ocean Whitecaps

Jonathan Dupuy 1, 2 Eric Bruneton 2 
1 R3AM - Rendu Réaliste pour la Réalité Augmentée Mobile
LIRIS - Laboratoire d'InfoRmatique en Image et Systèmes d'information
2 MAVERICK - Models and Algorithms for Visualization and Rendering
Inria Grenoble - Rhône-Alpes, LJK - Laboratoire Jean Kuntzmann, Grenoble INP - Institut polytechnique de Grenoble - Grenoble Institute of Technology
Abstract : We present a scalable method to procedurally animate and render vast ocean scenes with whitecaps on the GPU. The whitecap coverage on the ocean surface is determined using a wave deformation criteria which can be pre-filtered linearly. This allows us to take advantage of the fast mip-mapping and texture filtering capabilities of modern hardware and produce plausible and anti-aliased images for scales ranging from centimetric to planetary in real time.
Document type :
Conference papers
Complete list of metadata

Cited literature [8 references]  Display  Hide  Download
Contributor : Fabrice Neyret Connect in order to contact the contributor
Submitted on : Thursday, March 27, 2014 - 7:28:39 PM
Last modification on : Tuesday, October 25, 2022 - 4:18:02 PM
Long-term archiving on: : Friday, June 27, 2014 - 1:20:22 PM



Jonathan Dupuy, Eric Bruneton. Real-time Animation and Rendering of Ocean Whitecaps. SIGGRAPH Asia 2012 - 5th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interaction Techniques in Asia, Nov 2012, Singapour, Singapore. pp.Article No. 15, ⟨10.1145/2407746.2407761⟩. ⟨hal-00967078⟩



Record views


Files downloads