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Real-time Animation and Rendering of Ocean Whitecaps

Jonathan Dupuy 1, 2 Eric Bruneton 2
1 R3AM - Rendu Réaliste pour la Réalité Augmentée Mobile
LIRIS - Laboratoire d'InfoRmatique en Image et Systèmes d'information
2 MAVERICK [2012-2015] - Models and Algorithms for Visualization and Rendering [2012-2015]
Grenoble INP [2007-2019] - Institut polytechnique de Grenoble - Grenoble Institute of Technology [2007-2019], LJK [2007-2015] - Laboratoire Jean Kuntzmann [2007-2015], Inria Grenoble - Rhône-Alpes
Abstract : We present a scalable method to procedurally animate and render vast ocean scenes with whitecaps on the GPU. The whitecap coverage on the ocean surface is determined using a wave deformation criteria which can be pre-filtered linearly. This allows us to take advantage of the fast mip-mapping and texture filtering capabilities of modern hardware and produce plausible and anti-aliased images for scales ranging from centimetric to planetary in real time.
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https://hal.inria.fr/hal-00967078
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Submitted on : Thursday, March 27, 2014 - 7:28:39 PM
Last modification on : Monday, July 20, 2020 - 9:18:02 AM
Long-term archiving on: : Friday, June 27, 2014 - 1:20:22 PM

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Jonathan Dupuy, Eric Bruneton. Real-time Animation and Rendering of Ocean Whitecaps. SIGGRAPH Asia 2012 - 5th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interaction Techniques in Asia, Nov 2012, Singapour, Singapore. pp.Article No. 15, ⟨10.1145/2407746.2407761⟩. ⟨hal-00967078⟩

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