Mathematical Foundations of Scientific Visualization , Computer Graphics, and Massive Data Exploration, chapter Stability and Computation of Medial Axes : a State of the Art Report, 2007. ,
Swirling-sweepers, ACM SIGGRAPH 2004 Sketches on , SIGGRAPH '04, 2004. ,
DOI : 10.1145/1186223.1186273
URL : https://hal.archives-ouvertes.fr/inria-00537449
Studies in linear and non-linear programming, The American Economic Review, vol.49, issue.4, pp.751-754, 1959. ,
Linear combination of transformations, SIGGRAPH '02 : Proceedings of the 29th annual conference on Computer graphics and interactive techniques, pp.380-387, 2002. ,
Real-time character animation for computer games, 2001. ,
Spherical blend skinning on gpu, Symposium on Interactive 3D Graphics, pp.9-16, 2005. ,
Sweepers : Swept user-defined tools for modeling by deformation, IEEE : Proceedings of Shape Modeling and Applications, pp.63-73, 2004. ,
URL : https://hal.archives-ouvertes.fr/inria-00537464
Global and local deformation of solid primitives, SIGGRAPH '84 Proceedings of the 11th annual conference on Computer Graphics and Interactive Techniques, pp.21-30, 1984. ,
Controlling Anisotropy in Mass-Spring Systems, Eurographics Workshop on Computer Animation and Simulation, pp.113-123, 2000. ,
DOI : 10.1007/978-3-7091-6344-3_9
URL : https://hal.archives-ouvertes.fr/inria-00537510
Spherical averages and applications to spherical splines and interpolation, ACM Transactions on Graphics, vol.20, issue.2, pp.95-126, 2001. ,
Medial-based vertex deformation, Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation , SCA '02, 2002. ,
DOI : 10.1145/545261.545285
Performance driven facial animation using blendshape interpolation, 2002. ,
Animation of deformable models using implicit surfaces, IEEE Transactions on Visualization and Computer Graphics, vol.3, issue.1, pp.39-50, 1997. ,
DOI : 10.1109/2945.582343
URL : https://hal.archives-ouvertes.fr/inria-00537529
Models for character animation. Software Focus, pp.44-51, 2001. ,
Pump It Up : computer animation of a biomechanically based model of muscle using the finite element method, Massachusetts Institute of Technology. Dept. of Architecture, 1992. ,
Layered construction for deformable animated characters, ACM SIGGRAPH Computer Graphics, vol.23, issue.3, pp.243-252, 1989. ,
DOI : 10.1145/74334.74358
Mood swings: expressive speech animation, ACM Transactions on Graphics, vol.24, issue.2, pp.331-347, 2005. ,
DOI : 10.1145/1061347.1061355
Hardware-accelerated free-form deformation, Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware , HWWS '00, pp.33-39, 2000. ,
DOI : 10.1145/346876.346884
Extended free-form deformation : a sculpturing tool for 3d geometric modeling, SIGGRAPH '90 : Proceedings of the 17th annual conference on Computer Graphics and Interactive Techniques, pp.187-196, 1990. ,
URL : https://hal.archives-ouvertes.fr/inria-00075308
A generalized de Casteljau approach to 3D free-form deformation, Proceedings of the 21st annual conference on Computer graphics and interactive techniques , SIGGRAPH '94, pp.257-260, 1994. ,
DOI : 10.1145/192161.192220
Encoding meshes in differential coordinates. Spring Conference on Computer Graphics, 2006. ,
Animating soft substances with implicit surfaces, Proceedings of the 22nd annual conference on Computer graphics and interactive techniques , SIGGRAPH '95, pp.287-290, 1995. ,
DOI : 10.1145/218380.218456
URL : https://hal.archives-ouvertes.fr/inria-00537542
Diffusion tensor imaging in biomechanical studies of skeletal muscle function, Journal of Anatomy, vol.194, pp.79-88, 1999. ,
Biophysical modelling of viscoelastic deformations of cattle skin in vivo, Trakia Journal of Sciences, vol.2, issue.4, pp.1-3, 2004. ,
A Hybrid Particle Level Set Method for Improved Interface Capturing, Journal of Computational Physics, vol.183, issue.1, pp.83-116, 2002. ,
DOI : 10.1006/jcph.2002.7166
Mechanical characteristics of human skin subjected to static versus cyclic normal pressures, Journal of Rehabilitation Research and Development, vol.36, issue.2, pp.133-141, 1999. ,
Practical animation of liquids, Proceedings of the 28th annual conference on Computer graphics and interactive techniques , SIGGRAPH '01, pp.23-30, 2001. ,
DOI : 10.1145/383259.383261
Accurate B-spline Free-Form Deformation of Polygonal Objects, Journal of Graphics Tools, vol.20, issue.4, pp.11-27, 1998. ,
DOI : 10.1080/10867651.1998.10487492
Efficient computation of a simplified medial axis, ACM Symposium on Solid Modeling and Applications, 2003. ,
A new free-form deformation through the control of parametric surfaces, Computers & Graphics, vol.20, issue.4, pp.531-539, 1996. ,
DOI : 10.1016/0097-8493(96)00025-8
Dynamic free-form deformations for animation synthesis, IEEE Transactions on Visualization and Computer Graphics, vol.3, issue.3, pp.201-214, 1997. ,
DOI : 10.1109/2945.620488
Vector field based shape deformations, ACM Transactions on Graphics, vol.25, issue.3, pp.1118-1125, 2006. ,
DOI : 10.1145/1141911.1142002
Computing moments of piecewise polynomial surfaces, 1997. ,
Human Anatomy for Artists : The Elements of Form, 1991. ,
Deformation of solids with trivariate B-Splines, Proceedings for Eurographics, pp.137-148, 1989. ,
Mechnical behaviour of human skin in vivo-A literature review, 2001. ,
Direct manipulation of free-form deformations, Proceedings of the 19th annual conference on Computer graphics and interactive techniques, pp.177-184, 1992. ,
Fast volume-preserving free-form deformation using multi-level optimization, SMA '99 : Proceedings of the fifth ACM symposium on Solid modeling and applications, pp.234-245, 1999. ,
DOI : 10.1016/S0010-4485(00)00038-5
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.45.4927
Subspace gradient domain mesh deformation, ACM Transactions on Graphics, vol.25, issue.3, pp.1126-1134, 2006. ,
DOI : 10.1145/1141911.1142003
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.187.8830
Direct manipulation of ffd : Efficient explicit solutions and decomposible multiple point constraints, Visual Computer, vol.17, issue.6, pp.370-379, 2001. ,
Skinning mesh animations, ACM SIGGRAPH'05 : Transactions on Graphics, pp.399-407, 2005. ,
Dual quaternions for rigid transformation blending, 2006. ,
Skinning with dual quaternions, Proceedings of the 2007 symposium on Interactive 3D graphics and games , I3D '07, 2007. ,
DOI : 10.1145/1230100.1230107
Eigenskin : Real time large deformation character skinning in hardware, SCA '02 : Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation, pp.153-159, 2002. ,
Spherical blend skinning, Proceedings of the 2005 symposium on Interactive 3D graphics and games , SI3D '05, pp.9-16, 2005. ,
DOI : 10.1145/1053427.1053429
Traitement temps-réel des déformations de la peau et des tissus sous-cutanés pour l'animation de personnages, 2004. ,
Pose space deformation, Proceedings of the 27th annual conference on Computer graphics and interactive techniques , SIGGRAPH '00, pp.85-94, 2000. ,
DOI : 10.1145/344779.344862
Volume and shape preservation via moving frame manipulation, ACM Transactions on Graphics, vol.26, issue.1, 2006. ,
DOI : 10.1145/1189762.1189767
Deformable skinning on bones, 2001. ,
Differential coordinates for interactive mesh editing. Shape Modeling International Levin, and Daniel Cohen-Or. Linear rotation-invariant coordinates for meshes, LSLC05] Yaron Lipman, Olga Sorkine Proceedings of ACM SIGGRAPH 2005, pp.479-487, 2004. ,
DOI : 10.1109/smi.2004.1314505
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.142.4049
Interpolation in lie groups and homogeneous spaces, 1998. ,
Discrete Differential-Geometry Operators for Triangulated 2-Manifolds, Proceedings of VisMath, 2002. ,
DOI : 10.1007/978-3-662-05105-4_2
Building efficient, accurate character skins from examples. SIG- GRAPH'03, pp.562-568, 2003. ,
DOI : 10.1145/1201775.882308
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.14.188
Preserving Form-Features in Interactive Mesh Deformation, Geometric Modeling and Processing), pp.207-220, 2006. ,
DOI : 10.1007/11802914_15
Anatomic Modeling of Human Bodies Using Physically-Based Muscle Simulation, 1998. ,
Physically Based Deformable Models in Computer Graphics, Computer Graphics Forum, vol.25, issue.1, pp.809-836, 2006. ,
DOI : 10.1145/1015706.1015733
A sketch-based interface for detail-preserving mesh editing, ACM Transactions on Graphics, vol.24, issue.3, pp.1142-1147, 2005. ,
DOI : 10.1145/1073204.1073324
Level Set Methods and Dynamic Implicit Surfaces, 2003. ,
Finite element modelling of contracting skeletal muscle, Philosophical Transactions of the Royal Society B: Biological Sciences, vol.358, issue.1437, pp.1453-60, 2003. ,
DOI : 10.1098/rstb.2003.1345
Fronts propagating with curvature-dependent speed: Algorithms based on Hamilton-Jacobi formulations, Journal of Computational Physics, vol.79, issue.1, pp.12-49, 1988. ,
DOI : 10.1016/0021-9991(88)90002-2
Character animation for real-time applications, Central European Seminar on Computer Graphics, 2002. ,
Computing Volumes of Solids Enclosed by Recursive Subdivision Surfaces, Computer Graphics Forum, vol.16, issue.3, pp.89-94, 1997. ,
DOI : 10.1111/1467-8659.16.3conferenceissue.10
Morphable model of quadrupeds skeletons for animating 3D animals, Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation , SCA '05, pp.29-31, 2005. ,
DOI : 10.1145/1073368.1073386
URL : https://hal.archives-ouvertes.fr/inria-00389338
Animation skinnée par sémantique d'articulation. Virtual Actors, 2004. ,
Volume-preserving free-form solids, IEEE Transactions on Visualization and Computer Graphics, vol.2, issue.1, pp.19-27, 1996. ,
DOI : 10.1109/2945.489383
Déformation de courbes et surfaces multirésolution sous contraintes, 2005. ,
Laplacian surface editing, Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing , SGP '04, pp.179-188, 2004. ,
DOI : 10.1145/1057432.1057456
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.132.2425
Volume Preservation of Multiresolution Meshes, Computer Graphics Forum, vol.30, issue.2, p.26, 2007. ,
DOI : 10.1109/34.192463
URL : https://hal.archives-ouvertes.fr/hal-00319628
Detail preserving deformation of B-spline with volume constraint, 2006. ,
Animating rotation with quaternion curves, SIGGRAPH '85 : Proceedings of the 12th annual conference on Computer graphics and interactive techniques, pp.245-254, 1985. ,
DOI : 10.1145/325334.325242
Skinning characters using surface oriented free-form deformations, Graphics Interface, pp.35-42, 2000. ,
Differential Representations for Mesh Processing, Computer Graphics Forum, vol.22, issue.5, 2006. ,
DOI : 10.1145/1073204.1073218
Free-form deformation of solid geometry, SIGGRAPH '86 : Proceedings of the 13th Annual Conference on Computer Graphics and Interactive Techniques, pp.151-160, 1986. ,
Viscoelastic Properties of Young and Old Human Dermis : A Proposed Molecular Mechanism for Elastic Energy Storage in Collagen and Elastin, Journal of Applied Polymer Science, vol.86, issue.8, pp.1978-1985, 2002. ,
Dynamic NURBS with geometric constraints for interactive sculpting, ACM Transactions on Graphics, vol.13, issue.2, pp.103-136, 1994. ,
DOI : 10.1145/176579.176580
Physically-based Wrinkle Simulation & Skin Rendering, Proc. Eurographics Workshop on Computer Simulation and Animation, 1997. ,
DOI : 10.1007/978-3-7091-6874-5_5
Multi-weight enveloping : least-squares approximation techniques for skin animation, Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation, pp.129-138, 2002. ,
Non-uniform Differential Mesh Deformation, Lecture Notes in Computer Science (Special Issue for Computer Graphics International, 2006. ,
DOI : 10.1007/11784203_5
Poisson shape interpolation, ACM Symposium on Solid and Physical Modeling, pp.267-274, 2005. ,
DOI : 10.1145/1060244.1060274
Realistic Skeleton Driven Skin Deformation, Lecture Notes in Computer Science, 2005. ,
DOI : 10.1007/11424857_119
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.96.3076
Mesh editing with poisson-based gradient field manipulation, pp.644-651, 2004. ,
Large mesh deformation using the volumetric graph Laplacian, ACM Transactions on Graphics, vol.24, issue.3, pp.496-503, 2005. ,
DOI : 10.1145/1073204.1073219
NURBS-based Galerkin method and application to skeletal muscle modeling, Proceedings of the 2005 ACM symposium on Solid and physical modeling , SPM '05, pp.71-78, 2005. ,
DOI : 10.1145/1060244.1060253