Customization and 3D Printing: A Challenging Playground for Software Product Lines

Mathieu Acher 1 Benoit Baudry 1 Olivier Barais 1 Jean-Marc Jézéquel 1
1 DiverSe - Diversity-centric Software Engineering
Inria Rennes – Bretagne Atlantique , IRISA-D4 - LANGAGE ET GÉNIE LOGICIEL
Abstract : 3D printing is gaining more and more momentum to build customized product in a wide variety of fields. We conduct an exploratory study of Thingiverse, the most popular Website for sharing user-created 3D design files, in order to establish a possible connection with software product line (SPL) engineering. We report on the socio-technical aspects and current practices for modeling variability, implementing variability, configuring and deriving products, and reusing artefacts. We provide hints that SPL-alike techniques are practically used in 3D printing and thus relevant. Finally, we discuss why the customization in the 3D printing field represents a challenging playground for SPL engineering.
Type de document :
Communication dans un congrès
18th International Software Product Line Conference, Jul 2014, Florence, Italy. 2014
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https://hal.inria.fr/hal-01018937
Contributeur : Mathieu Acher <>
Soumis le : lundi 7 juillet 2014 - 07:11:40
Dernière modification le : mercredi 2 août 2017 - 10:06:35
Document(s) archivé(s) le : mardi 7 octobre 2014 - 10:55:30

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SPLC2014-3DPrinting.pdf
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  • HAL Id : hal-01018937, version 1

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Mathieu Acher, Benoit Baudry, Olivier Barais, Jean-Marc Jézéquel. Customization and 3D Printing: A Challenging Playground for Software Product Lines. 18th International Software Product Line Conference, Jul 2014, Florence, Italy. 2014. <hal-01018937>

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