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Conference papers

Customization and 3D Printing: A Challenging Playground for Software Product Lines

Mathieu Acher 1 Benoit Baudry 1 Olivier Barais 1 Jean-Marc Jézéquel 1
1 DiverSe - Diversity-centric Software Engineering
Inria Rennes – Bretagne Atlantique , IRISA-D4 - LANGAGE ET GÉNIE LOGICIEL
Abstract : 3D printing is gaining more and more momentum to build customized product in a wide variety of fields. We conduct an exploratory study of Thingiverse, the most popular Website for sharing user-created 3D design files, in order to establish a possible connection with software product line (SPL) engineering. We report on the socio-technical aspects and current practices for modeling variability, implementing variability, configuring and deriving products, and reusing artefacts. We provide hints that SPL-alike techniques are practically used in 3D printing and thus relevant. Finally, we discuss why the customization in the 3D printing field represents a challenging playground for SPL engineering.
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Submitted on : Monday, July 7, 2014 - 7:11:40 AM
Last modification on : Tuesday, October 19, 2021 - 11:58:58 PM
Long-term archiving on: : Tuesday, October 7, 2014 - 10:55:30 AM


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  • HAL Id : hal-01018937, version 1


Mathieu Acher, Benoit Baudry, Olivier Barais, Jean-Marc Jézéquel. Customization and 3D Printing: A Challenging Playground for Software Product Lines. 18th International Software Product Line Conference, Jul 2014, Florence, Italy. ⟨hal-01018937⟩



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