The Effect of Age, Gender, and Previous Gaming Experience on Game Play Performance

Abstract : It is common sense that people don't play games that are too difficult for them. Thus Game developers need to understand the performance abilities of players. Several studies suggest a clear dissimilarity in video game playing abilities between different genders and age groups. In this paper, we report on a study investigating impact of age, gender and previous gaming experience on gameplay performance. The study explored the performance of 60 kids 6-16 years old within three video games: Rock Band 2, Lego Star Wars and Kameo. The paper outlines clear impact of age and gender and less prior gaming experience on performance parameters: score and game progression.
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Communication dans un congrès
Peter Forbrig; Fabio Paternó; Annelise Mark Pejtersen. Second IFIP TC 13 Symposium on Human-Computer Interaction (HCIS)/ Held as Part of World Computer Congress (WCC), Sep 2010, Brisbane, Australia. Springer, IFIP Advances in Information and Communication Technology, AICT-332, pp.293-296, 2010, Human-Computer Interaction. 〈10.1007/978-3-642-15231-3_33〉
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Mona Erfani, Magy Seif El-Nasr, David Milam, Bardia Aghabeigi, Beth Aileen Lameman, et al.. The Effect of Age, Gender, and Previous Gaming Experience on Game Play Performance. Peter Forbrig; Fabio Paternó; Annelise Mark Pejtersen. Second IFIP TC 13 Symposium on Human-Computer Interaction (HCIS)/ Held as Part of World Computer Congress (WCC), Sep 2010, Brisbane, Australia. Springer, IFIP Advances in Information and Communication Technology, AICT-332, pp.293-296, 2010, Human-Computer Interaction. 〈10.1007/978-3-642-15231-3_33〉. 〈hal-01055469〉

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