A. Al, M. Omar, M. Suleman, S. Jean-bernard, and M. , Designing and evaluating the tabletop game experience for senior citizens, Proceedings of the 5th Nordic conference on Human-computer interaction: Building Bridges, pp.403-406, 2008.

A. Cheok, S. P. Lee, S. Kodagoda, E. K. Khoo, and T. Le, A Social and Physical Inter-Generational Computer Game for the Elderly and Children: Age Invaders, Ninth IEEE International Symposium on Wearable Computers (ISWC'05), pp.202-203, 2005.
DOI : 10.1109/ISWC.2005.6

F. D. Davis, Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology, MIS Quarterly, vol.13, issue.3, pp.319-340, 1989.
DOI : 10.2307/249008

R. K. Dishman, Exercise adherence: Its impact on public health, pp.445-447, 1998.

M. Fishbein and I. Ajzen, Belief, attitude, intention, and behavior : an introduction to theory and research, 1975.

. Gamefrontz, Wii a hit with elderly residents in Singapore too, Retrieved 16wii-a-hit-with- elderly-residents-in-singapore-too, 2008.

L. A. Gavrilov and P. Heuveline, Aging of Population The Encyclopedia of population, Mac millan Reference USA, vol.1, pp.32-37, 2003.

. Geeksugar, Seniors Have Some Swing Batter Batter Wii Fun, Retrieved 16, 2007.

J. Hartwick and H. Barki, Explaining the Role of User Participation in Information System Use, Management Science, vol.40, issue.4, pp.440-465, 1994.
DOI : 10.1287/mnsc.40.4.440

M. Igbaria, N. Zinatelli, P. Cragg, and A. Cavaye, Personal Computing Acceptance Factors in Small Firms: A Structural Equation Model, MIS Quarterly, vol.21, issue.3, pp.279-305, 1997.
DOI : 10.2307/249498

W. A. Ijsselsteijn, Y. A. De-kort, J. Westerink, M. De-jager, and R. Bonants, Virtual Fitness: Stimulating Exercise Behavior through Media Technology, Presence: Teleoperators and Virtual Environments, vol.15, issue.6, pp.15-688, 2006.
DOI : 10.1111/j.1460-2466.1992.tb00812.x

H. J. Lee, H. Kim, . Gupta, and A. Mazalek, WiiArts, Proceedings of the 2nd international conference on Tangible and embedded interaction , TEI '08, pp.33-36, 2008.
DOI : 10.1145/1347390.1347400

P. Keyani, G. Hsieh, B. Mutlu, M. Easterday, and J. Forlizzi, DanceAlong, CHI '05 extended abstracts on Human factors in computing systems , CHI '05, pp.1541-1544, 2005.
DOI : 10.1145/1056808.1056961

F. A. Mcguire, Improving the Quality of Life for Residents of Long Term Care Facilities Through Video Games, Activities, Adaptation & Aging, vol.6, issue.1, pp.1-7, 1984.
DOI : 10.1300/J016v06n01_01

V. Z. Ogozalek, A Comparison of the Use of Text and Multimedia Interfaces to Provide Information to the Elderly, Human F actors in Computing Systems, CHI '94 Conference Proceedings, pp.65-71, 1994.

B. Shneiderman, Universal usability, Communications of the ACM, vol.43, issue.5, pp.84-91, 2000.
DOI : 10.1145/332833.332843

H. Tad, F. Jodi, H. Elaine, G. Jennifer, S. Jacey et al., The elder project ? social, emotional and environmental factors in the design of eldercare technologies, pp.72-79, 2000.

Y. L. Theng, A. Dahlan, M. Akmal, and T. Myint, An exploratory study on senior citizens' perceptions of the Nintendo Wii, Proceedings of the 3rd International Convention on Rehabilitation Engineering & Assistive Technology, ICREATE '09, 2009.
DOI : 10.1145/1592700.1592712

S. H. Um, The effect of a regular exercise on mental health on aged people, Science and Technology, vol.3, issue.26, pp.284-286, 2004.