Vegetation Interaction Game: Digital SUGOROKU of Vegetation Succession for Children

Abstract : In this study, we redesign and develop a new digital sugoroku game based on the phenomenon of vegetation succession. A practical evaluation in an elementary school that consisted of game play and fieldwork activity was conducted. The results of the evaluation showed that the game was effective in stimulating the interest of the students who participated in the game, and was able to support their learning in a joyful way.
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Communication dans un congrès
Hyun Seung Yang; Rainer Malaka; Junichi Hoshino; Jung Hyun Han. 9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. Springer, Lecture Notes in Computer Science, LNCS-6243, pp.493-495, 2010, Entertainment Computing - ICEC 2010. 〈10.1007/978-3-642-15399-0_70〉
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Akiko Deguchi, Shigenori Inagaki, Fusako Kusunoki, Etsuji Yamaguchi, Yoshiaki Takeda, et al.. Vegetation Interaction Game: Digital SUGOROKU of Vegetation Succession for Children. Hyun Seung Yang; Rainer Malaka; Junichi Hoshino; Jung Hyun Han. 9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. Springer, Lecture Notes in Computer Science, LNCS-6243, pp.493-495, 2010, Entertainment Computing - ICEC 2010. 〈10.1007/978-3-642-15399-0_70〉. 〈hal-01055590〉

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