Smile Like Hollywood Star: Face Components as Game Input

Abstract : Most of the commercialized games have used controller by manipulated hands or foots. Recently, some studies tried to facial expressions or emotion as game input, but it didn't directly manipulate a game. It adjusted the difficulty of game. In this study, we suggest a new type of game input interface using face components as input, directly, and present one offline game and two online games by using this method.
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Communication dans un congrès
Hyun Seung Yang; Rainer Malaka; Junichi Hoshino; Jung Hyun Han. 9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. Springer, Lecture Notes in Computer Science, LNCS-6243, pp.487-489, 2010, Entertainment Computing - ICEC 2010. 〈10.1007/978-3-642-15399-0_68〉
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Jaewook Jung, Hanbit Park, Shin Kang, Minsoo Hahn. Smile Like Hollywood Star: Face Components as Game Input. Hyun Seung Yang; Rainer Malaka; Junichi Hoshino; Jung Hyun Han. 9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. Springer, Lecture Notes in Computer Science, LNCS-6243, pp.487-489, 2010, Entertainment Computing - ICEC 2010. 〈10.1007/978-3-642-15399-0_68〉. 〈hal-01055593〉

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