A Sound Engine for Virtual Cities

Abstract : This paper is a position paper to specify and implement a general-purpose sound engine for virtual cities. The work is motivated by the project Terra Dynamica funded by the French government. We present a state of the art of the virtual urban sound spaces emphasizing various types of virtual cities and their relationships to auditory space. We then discuss the choice of a sound engine, sound spatialization and scene description languages as ongoing works.
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Communication dans un congrès
Hyun Seung Yang; Rainer Malaka; Junichi Hoshino; Jung Hyun Han. 9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. Springer, Lecture Notes in Computer Science, LNCS-6243, pp.443-445, 2010, Entertainment Computing - ICEC 2010. 〈10.1007/978-3-642-15399-0_55〉
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Shih-Han Chan, Cécile Le Prado, Stéphane Natkin, Guillaume Tiger. A Sound Engine for Virtual Cities. Hyun Seung Yang; Rainer Malaka; Junichi Hoshino; Jung Hyun Han. 9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. Springer, Lecture Notes in Computer Science, LNCS-6243, pp.443-445, 2010, Entertainment Computing - ICEC 2010. 〈10.1007/978-3-642-15399-0_55〉. 〈hal-01055607〉

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