A Biofeedback Game with Physical Actions

Abstract : We developed a biofeedback game in which players can take other physical actions besides simply "relaxing". We used the skin conductance response for sensing a player's surge of excitement and penalized players when they did not attack enemies in situations because they were not calm enough to meet the biofeedback threshold. We conducted a subjective experiment to to see whether people found the game enjoyable. Most participants felt the game was enjoyable.
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Communication dans un congrès
Hyun Seung Yang; Rainer Malaka; Junichi Hoshino; Jung Hyun Han. 9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. Springer, Lecture Notes in Computer Science, LNCS-6243, pp.381-388, 2010, Entertainment Computing - ICEC 2010. 〈10.1007/978-3-642-15399-0_41〉
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Nagisa Munekata, Teruhisa Nakamura, Rei Tanaka, Yusuke Domon, Fumihiko Nakamura, et al.. A Biofeedback Game with Physical Actions. Hyun Seung Yang; Rainer Malaka; Junichi Hoshino; Jung Hyun Han. 9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. Springer, Lecture Notes in Computer Science, LNCS-6243, pp.381-388, 2010, Entertainment Computing - ICEC 2010. 〈10.1007/978-3-642-15399-0_41〉. 〈hal-01055621〉

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