A Framework for Constructing Entertainment Contents Using Flash and Wearable Sensors

Abstract : Multimedia interactive contents that can be controlled by user's motion attract a great deal of attention especially in entertainment such as gesture-based games. A system that provides such interactive contents detects the human motions using several body-worn sensors. To develop such a system, the contents creator must have enough knowledge about various sensors. In addition, since sensors and contents are deeply associated in contents, it is difficult to change/add sensors for such contents. In this paper, we propose a framework that helps contents creators who do not have enough knowledge on sensors. In our framework, an interactive content is divided into two layers; sensor management layer and content layer. We confirmed that creators can create interactive contents easier with our framework.
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Communication dans un congrès
Hyun Seung Yang; Rainer Malaka; Junichi Hoshino; Jung Hyun Han. 9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. Springer, Lecture Notes in Computer Science, LNCS-6243, pp.334-341, 2010, Entertainment Computing - ICEC 2010. 〈10.1007/978-3-642-15399-0_35〉
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Tsutomu Terada, Kohei Tanaka. A Framework for Constructing Entertainment Contents Using Flash and Wearable Sensors. Hyun Seung Yang; Rainer Malaka; Junichi Hoshino; Jung Hyun Han. 9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. Springer, Lecture Notes in Computer Science, LNCS-6243, pp.334-341, 2010, Entertainment Computing - ICEC 2010. 〈10.1007/978-3-642-15399-0_35〉. 〈hal-01055627〉

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