Culturally Sensitive Computer Support for Creative Co-authorship of a Sex Education Game

Abstract : We describe a computer-supported game authoring system for educators to co-author a game to help teaching sensitive content, specifically sex education. Our approach provides educators the ability to co-author the game to tailor it to the class based on a computer-supported interface that draws upon a large, cultural database. By targeting the game to the culture of the students, they feel their values, beliefs and vocabulary are being considered in the game, providing better comprehension of the content, leading to stronger learning engagement that is helpful for highly charged, sometimes uncomfortable and sensitive material such as sex. We studied our design in the classroom and observed that giving educators co-authorship of the game helps them adopt using online games.
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Communication dans un congrès
Hyun Seung Yang; Rainer Malaka; Junichi Hoshino; Jung Hyun Han. 9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. Springer, Lecture Notes in Computer Science, LNCS-6243, pp.302-307, 2010, Entertainment Computing - ICEC 2010. 〈10.1007/978-3-642-15399-0_31〉
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Junia C. Anacleto, Johana M. R. Villena, Marcos A. R. Silva, Sidney Fels. Culturally Sensitive Computer Support for Creative Co-authorship of a Sex Education Game. Hyun Seung Yang; Rainer Malaka; Junichi Hoshino; Jung Hyun Han. 9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. Springer, Lecture Notes in Computer Science, LNCS-6243, pp.302-307, 2010, Entertainment Computing - ICEC 2010. 〈10.1007/978-3-642-15399-0_31〉. 〈hal-01055630〉

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