Development of a Virtual Electric Wheelchair - Simulation and Assessment of Physical Fidelity Using the Unreal Engine 3 - Inria - Institut national de recherche en sciences et technologies du numérique Accéder directement au contenu
Communication Dans Un Congrès Année : 2010

Development of a Virtual Electric Wheelchair - Simulation and Assessment of Physical Fidelity Using the Unreal Engine 3

Résumé

This paper demonstrates how an existing game technology as a component off-the-shelf can be used as a basis to build a serious game for assistive technology for disabled people.Using the example of a virtual electric wheelchair simulator, we present how to use a computer game physics engine to achieve a realistic simulation of driving an electric wheelchair in a virtual environment. Focus of the paper is the conversion of driving characteristics of prevalently used electric wheelchairs into the virtual physics system of the used computer game engine. The used parameters are systematically balanced between the virtual and the real world to evaluate the realism of the driving characteristics of an electric wheelchair using the integrated physics simulation of the Unreal Engine 3.
Fichier principal
Vignette du fichier
virtualwheelchair.pdf (3.55 Mo) Télécharger le fichier
Origine : Fichiers produits par l'(les) auteur(s)
Loading...

Dates et versions

hal-01055633 , version 1 (13-08-2014)

Licence

Paternité

Identifiants

Citer

Marc Herrlich, Ronald Meyer, Rainer Malaka, Helmut Heck. Development of a Virtual Electric Wheelchair - Simulation and Assessment of Physical Fidelity Using the Unreal Engine 3. 9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.286-293, ⟨10.1007/978-3-642-15399-0_29⟩. ⟨hal-01055633⟩
299 Consultations
775 Téléchargements

Altmetric

Partager

Gmail Facebook X LinkedIn More