Explorations in Player Motivations: Virtual Agents

Abstract : Creating believable agents with personality is a popular research area in game studies but academic research in this area usually focuses on one facet of personality - for example, only on moods or character traits. The present study proposes a motivational framework to predict goal-directed behaviour of virtual agents in a computer game and explores the opportunities of using personality inventories based on the same motivational framework to design virtual agents with personality. This article claims that motivation to reach a goal is influenced by psychological needs which are represented with an equation that determines the strength of a character's motivational force. The framework represented by this study takes into account psychological needs and their interrelations for analyzing choices of virtual agents in a computer game.
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Communication dans un congrès
Hyun Seung Yang; Rainer Malaka; Junichi Hoshino; Jung Hyun Han. 9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. Springer, Lecture Notes in Computer Science, LNCS-6243, pp.262-269, 2010, Entertainment Computing - ICEC 2010. 〈10.1007/978-3-642-15399-0_26〉
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Barbaros Bostan. Explorations in Player Motivations: Virtual Agents. Hyun Seung Yang; Rainer Malaka; Junichi Hoshino; Jung Hyun Han. 9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. Springer, Lecture Notes in Computer Science, LNCS-6243, pp.262-269, 2010, Entertainment Computing - ICEC 2010. 〈10.1007/978-3-642-15399-0_26〉. 〈hal-01055636〉

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