Interactive Environments: A Multi-disciplinary Approach towards Developing Real-Time Performative Spaces

Abstract : The research paper exemplifies upon a series of real-time information exchange driven design-research experiments conducted by the Hyperbody research group (HRG), Faculty of Architecture, TU Delft. These interactive spatial prototypes, while successfully integrating the digital with the physical domains, foster multiple usability of space and are appropriately termed as 'The Muscle Projects' based on the pneumatic muscle driven actuation technologies used per project. The interactive nature of the projects is realized through harnessing a synergistic merger between the fields of ambient sensing, control systems, architectural design, pneumatic systems and computation (real-time game design techniques). The prototypes are thus visualized as complex adaptive systems, continually engaged in activities of data-exchange and optimal augmentation of their morphologies in accordance with contextual variations.
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Communication dans un congrès
Hyun Seung Yang; Rainer Malaka; Junichi Hoshino; Jung Hyun Han. 9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. Springer, Lecture Notes in Computer Science, LNCS-6243, pp.254-261, 2010, Entertainment Computing - ICEC 2010. 〈10.1007/978-3-642-15399-0_25〉
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Nimish Biloria. Interactive Environments: A Multi-disciplinary Approach towards Developing Real-Time Performative Spaces. Hyun Seung Yang; Rainer Malaka; Junichi Hoshino; Jung Hyun Han. 9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. Springer, Lecture Notes in Computer Science, LNCS-6243, pp.254-261, 2010, Entertainment Computing - ICEC 2010. 〈10.1007/978-3-642-15399-0_25〉. 〈hal-01055637〉

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