Modelling Multiagent Games Using Action Graphs, p.pdf, 2004. ,
Constraining Autonomous Character Behavior with Human Concepts, AI Programming Wisdom 2, Charles River Media, 2005. ,
A New Kind of Science. Wolfram Media, 2002. ,
Architectures for Distributed Interactive Simulation, Software Engineering Institute ,
Asian Game Markets and Game Development -Mass Market for MMP Games, Massively Multiplayer Game Development 2, T. Alexander ed., Charles River Media, pp.481-494, 2005. ,
Rules of Play -Game Design Fundamentals, 2004. ,
Formal Models and Game Design Game Studies : The international journal of computer game research, 2005. ,
Introduction to Discrete Event Systems, 1999. ,
The Art of Computer Game Design ,
Compositional abstractions of hybrid control systems, Proceedings of the 40th IEEE Conference on Decision and Control, 2001. ,
DOI : 10.1023/b:disc.0000018571.14789.24
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.130.4636
An Activity-Based Framework for Describing Games, Patterns in Game Design, Charles River Media, 2004. ,
Game Design, Introduction to Game Development, 2005. ,
A game AI production shell framework, Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts , DIMEA '07, pp.50-57, 2008. ,
DOI : 10.1145/1306813.1306836