The Research and Application of Virtual Reality (VR) Technology in Agriculture Science

Abstract : The construction of multi-media information resources of crops and livestock is discussed for interactive three-dimensional animation education in the paper. The animation technology, three-dimensional visualization technology and digital entertainment pattern are combined with modern agricultural science technology knowledge and the production process. Based on the application of virtual reality technology, animation and digital entertainment form, including crops, such as corn, cucumber, etc., livestock such as pig farms, chicken farms, etc., farmers and young people are more willing to acceptable, easy to understand and easy to master knowledge of agriculture, and the VR technology is researched in the text.
Type de document :
Communication dans un congrès
Daoliang Li; Chunjiang Zhao. Third IFIP TC 12 International Conference on Computer and Computing Technologies in Agriculture III (CCTA), Oct 2009, Beijing, China. Springer, IFIP Advances in Information and Communication Technology, AICT-317, pp.546-550, 2010, Computer and Computing Technologies in Agriculture III. 〈10.1007/978-3-642-12220-0_79〉
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Feng Yu, Jun-Feng Zhang, Yousen Zhao, Ji-Chun Zhao, Cuiping Tan, et al.. The Research and Application of Virtual Reality (VR) Technology in Agriculture Science. Daoliang Li; Chunjiang Zhao. Third IFIP TC 12 International Conference on Computer and Computing Technologies in Agriculture III (CCTA), Oct 2009, Beijing, China. Springer, IFIP Advances in Information and Communication Technology, AICT-317, pp.546-550, 2010, Computer and Computing Technologies in Agriculture III. 〈10.1007/978-3-642-12220-0_79〉. 〈hal-01060514〉

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