Realtime Constraint-Based cinematography for complex interactive 3D worlds, Proceedings of AAAI-98/IAAI-98, pp.1101-1106, 1998. ,
Automatically generating summary visualizations from game logs, Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, 2008. ,
Declarative camera control for automatic cinematography, Proceedings of AAAI '96, pp.148-155, 1996. ,
Automatic identification and generation of highlight cinematics for 3d games, Proceedings of the 6th International Conference on Foundations of Digital Games, pp.259-261, 2011. ,
Design and evaluation of afterthought, a system that automatically creates highlight cinematics for 3d games, AIIDE, 2011. ,
A lightweight intelligent virtual cinematography system for machinima generation, Artificial Intelligence and Interactive Digital Entertainment (AIIDE '07), 2007. ,
Steering behaviors for autonomous cameras, Proceedings of Motion on Games, pp.93-71102, 2013. ,
URL : https://hal.archives-ouvertes.fr/hal-00862713
3D Simulated Interactive Drama for Teenagers coping with a Traumatic Brain Injury in a Parent, 5th International Conference on International Digital Storytelling, 2012. ,
A camera engine for computer games: Managing the trade-off between constraint satisfaction and frame coherence, Computer Graphics Forum, vol.20, issue.3, pp.174-183, 2001. ,
The virtual cinematographer: a paradigm for automatic real-time camera control and directing, ACM SIGGRAPH, SIGGRAPH '96, pp.217-224, 1996. ,
Efficient Composition for Virtual Camera Control, ACM Siggraph / Eurographics Symposium on Computer Animation, 2012. ,
Computational Model of Film Editing for Interactive Storytelling, ICIDS 2011 -International Conference on Interactive Digital Storytelling, pp.305-308, 2011. ,
URL : https://hal.archives-ouvertes.fr/hal-00646405
The director's lens: An intelligent assistant for virtual cinematography, Proceedings of the 19th ACM International Conference on Multimedia, pp.323-332, 2011. ,
Intelligent camera control using behavior trees, Proceedings of the 4th International Conference on Motion in Games, pp.156-167, 2011. ,
A behavior language for story-based believable agents, IEEE Intelligent Systems, vol.17, issue.4, pp.39-47, 2002. ,
Visual Composition as Optimisation, AISB Symposium on AI and Creativity in Entertainment and Visual Art, pp.22-30, 1999. ,
Improving the efficiency of viewpoint composition, IEEE Trans. Vis. Comput. Graph, vol.20, issue.5, pp.795-807, 2014. ,
The Prose Storyboard Language: A Tool for Annotating and Directing Movies, 2nd Workshop on Intelligent Cinematography and Editing part of Foundations of Digital Games -FDG 2013, 2013. ,
URL : https://hal.archives-ouvertes.fr/hal-00814216
Nonlinear total variation based noise removal algorithms, Phys. D, vol.60, pp.1-4, 1992. ,