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Conference papers

Manycraft: Scaling Minecraft to Millions

Raluca Diaconu 1, 2 Joaquín Keller 2 Mathieu Valero 2
1 Regal - Large-Scale Distributed Systems and Applications
LIP6 - Laboratoire d'Informatique de Paris 6, Inria Paris-Rocquencourt
Abstract : Minecraft is a popular game with more than 20 million paying users and many more playing the free version. However, in multiplayer mode, only a few thousand users can play together. Our measurements show that, even reducing the landscape, i.e., the map, to a uniform flat land, a server cannot host significantly more users. For a common use case, when players cannot modify the map, we have designed and implemented Manycraft, an architecture to scale the number of users. Minecraft protocol messages are of three kinds: control, entity and map. In our approach, Kiwano, a distributed infrastructure for scaling virtual worlds, takes care of the entity related messages while the others are processed by a Minecraft server assigned to the player.
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Contributor : Raluca Diaconu <>
Submitted on : Wednesday, January 16, 2019 - 4:42:50 PM
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Raluca Diaconu, Joaquín Keller, Mathieu Valero. Manycraft: Scaling Minecraft to Millions. NetGames, Dec 2013, Denver, United States. pp.1 - 6, ⟨10.1109/NetGames.2013.6820617⟩. ⟨hal-01079509⟩

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