Third Person View And Guidance For More Natural Motor Behaviour In Immersive Basketball Playing

Alexandra Covaci 1 Anne-Hélène Olivier 2 Franck Multon 2, 3
2 MIMETIC - Analysis-Synthesis Approach for Virtual Human Simulation
IRISA-D6 - MEDIA ET INTERACTIONS, Inria Rennes – Bretagne Atlantique , UR2 - Université de Rennes 2
Abstract : The use of Virtual Reality (VR) in sports training is now widely studied with the perspective to transfer motor skills learned in virtual environments (VEs) to real practice. However precision motor tasks that require high accuracy have been rarely studied in the context of VE, especially in Large Screen Image Display (LSID) platforms. An example of such a motor task is the basketball free throw, where the player has to throw a ball in a 46cm wide basket placed at 4.2m away from her. In order to determine the best VE training conditions for this type of skill, we proposed and comparedthree training paradigms. These training conditions were used to compare the combinations of different user perspectives: first (1PP) and third-person (3PP) perspectives, and the effectiveness of visual guidance. We analysed the performance of eleven amateur subjects who performed series of free throws in a real and immersive 1:1 scale environment under the proposed conditions. The results show that ball speed at the moment of the release in 1PP was significantly lower compared to real world, supporting the hypothesis that distance is underestimated in large screen VEs. Howeverball speed in 3PP condition was more similar to the real condition, especially if combined with guidance feedback. Moreover, when guidance information was proposed, the subjects released the ball at higher - and closer to optimal - position (5-7% higher compared to no-guidance conditions). This type of information contributes to better understand the impact of visual feedback on the motor performance of users who wish to train motor skills using immersive environments. Moreover, this information can be used by exergames designers who wish to develop coaching systems to transfer motor skills learned in VEs to real practice.
Type de document :
Communication dans un congrès
ACM Symposium on Virtual Reality Software and Technology VRST, Nov 2014, Edinburgh, United Kingdom. ACM, pp.55-64, 2014, 〈10.1145/2671015.2671023〉
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https://hal.inria.fr/hal-01080074
Contributeur : Franck Multon <>
Soumis le : mardi 4 novembre 2014 - 13:19:55
Dernière modification le : mercredi 16 mai 2018 - 11:23:34

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Alexandra Covaci, Anne-Hélène Olivier, Franck Multon. Third Person View And Guidance For More Natural Motor Behaviour In Immersive Basketball Playing. ACM Symposium on Virtual Reality Software and Technology VRST, Nov 2014, Edinburgh, United Kingdom. ACM, pp.55-64, 2014, 〈10.1145/2671015.2671023〉. 〈hal-01080074〉

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