Stereoscopic Previz in the Blender Game Engine

Laurent Boiron 1 Rémi Ronfard 1
1 IMAGINE - Intuitive Modeling and Animation for Interactive Graphics & Narrative Environments
Inria Grenoble - Rhône-Alpes, LJK - Laboratoire Jean Kuntzmann, INPG - Institut National Polytechnique de Grenoble
Abstract : We describe a novel technique for simulating a cinema projection room with arbitrary dimensions in a realtimegame engine, while controling the camera interaxial and convergence parameters with a gamepad controller. Our technique has been implemented in the Blender Game Engine and tested during the shooting of a short movie. Qualitative experimental results show that our technique overcomes the limitations of previous work in stereoscopic previz and can usefully complement traditional storyboards during pre-production of stereoscopic 3-D movies.
Keywords : Stereoscopic cinema
Type de document :
Communication dans un congrès
Blender Conference, Oct 2014, Amsterdam, Netherlands. 2014, 〈https://www.blender.org/conference/〉
Liste complète des métadonnées

https://hal.inria.fr/hal-01086760
Contributeur : Rémi Ronfard <>
Soumis le : mardi 25 novembre 2014 - 11:30:57
Dernière modification le : mercredi 11 avril 2018 - 01:58:36

Identifiants

  • HAL Id : hal-01086760, version 1

Collections

Citation

Laurent Boiron, Rémi Ronfard. Stereoscopic Previz in the Blender Game Engine. Blender Conference, Oct 2014, Amsterdam, Netherlands. 2014, 〈https://www.blender.org/conference/〉. 〈hal-01086760〉

Partager

Métriques

Consultations de la notice

385

Téléchargements de fichiers

247