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Conference papers

Stereoscopic Previz in the Blender Game Engine

Laurent Boiron 1 Rémi Ronfard 1
1 IMAGINE [2011-2015] - Intuitive Modeling and Animation for Interactive Graphics & Narrative Environments [2011-2015]
Inria Grenoble - Rhône-Alpes, LJK [2007-2015] - Laboratoire Jean Kuntzmann [2007-2015], Grenoble INP [2007-2019] - Institut polytechnique de Grenoble - Grenoble Institute of Technology [2007-2019]
Abstract : We describe a novel technique for simulating a cinema projection room with arbitrary dimensions in a realtimegame engine, while controling the camera interaxial and convergence parameters with a gamepad controller. Our technique has been implemented in the Blender Game Engine and tested during the shooting of a short movie. Qualitative experimental results show that our technique overcomes the limitations of previous work in stereoscopic previz and can usefully complement traditional storyboards during pre-production of stereoscopic 3-D movies.
Keywords : Stereoscopic cinema
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Contributor : Rémi Ronfard <>
Submitted on : Tuesday, November 25, 2014 - 11:30:57 AM
Last modification on : Monday, July 20, 2020 - 9:44:02 AM


  • HAL Id : hal-01086760, version 1



Laurent Boiron, Rémi Ronfard. Stereoscopic Previz in the Blender Game Engine. Blender Conference, Blender Foundation, Oct 2014, Amsterdam, Netherlands. ⟨hal-01086760⟩



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