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Rapport (Rapport De Recherche) Année : 2014

Network Formation Games with Teams

Résumé

Network formation games have been proposed as a tool to explain the topological characteristics of existing networks. They assume that each node is an autonomous decision-maker, ignoring that in many cases different nodes are under the control of the same authority (e.g. an Autonomous System) and then they operate as a team. In this paper we introduce the concept of network formation games for teams of nodes and show how very different network structures can arise also for some simple games studied in the literature. Beside extending the usual definition of pairwise stable networks to this new setting, we define a more general concept of stability toward deviations from a specific set C of teams' coalitions (C-stability). We study then a trembling-hand dynamics, where at each time a coalition of teams can create or sever links in order to reduce its cost, but it can also take wrong decisions with some small probability. We show that this stochastic dynamics selects in the long run C-stable networks or closed cycles as the error probability vanishes.
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Dates et versions

hal-01097318 , version 1 (19-12-2014)
hal-01097318 , version 2 (23-03-2015)

Identifiants

  • HAL Id : hal-01097318 , version 1

Citer

Konstantin Avrachenkov, Giovanni Neglia, Vikas Vikram Singh. Network Formation Games with Teams. [Research Report] RR-8657, Inria. 2014, pp.15. ⟨hal-01097318v1⟩
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