A. Systematic-review, . Comput, . Hum, M. R. Behav-malone, R. Lepper et al., Making learning fun: A taxonomy of intrinsic motivations for learning User?Centered Design in Games An investigation of the effects of game difficulty on player enjoyment Measuring the level of difficulty in single player video games Emotion assessment from physiological signals for adaptation of game difficulty Dynamic difficulty adjustment in computer games through real?time anxiety?based affective feedback The roles of task difficulty and prior videogame experience on performance and motivation in instructional videogames, Human?Computer Interact. Handb.9] H. Qin, P.L.P. Rau, G. Salvendy, Effects of different scenarios of game difficulty on player immersion, pp.771-780, 1987.

C. H. Tan, K. C. Tan, and A. Tay, Dynamic Game Difficulty Scaling Using Adaptive Behavior-Based AI, IEEE Transactions on Computational Intelligence and AI in Games, vol.3, issue.4, pp.289-301, 2011.
DOI : 10.1109/TCIAIG.2011.2158434

L. Jie and J. J. Clark, Video game design using an eye-movement-dependent model of visual attention, ACM Transactions on Multimedia Computing, Communications, and Applications, vol.4, issue.3, pp.1-16, 2008.
DOI : 10.1145/1386109.1386115

I. Knez and S. , Lighting in Digital Game Worlds: Effects on Affect and Play Performance, CyberPsychology & Behavior, vol.11, issue.2, 2008.
DOI : 10.1089/cpb.2007.0006

S. Wolfson and G. Case, The effects of sound and colour on responses to a computer game, Interacting with Computers, vol.13, issue.2, pp.183-192, 2000.
DOI : 10.1016/S0953-5438(00)00037-0

L. Caroux, L. Le-bigot, and N. Vibert, Impairment of Shooting Performance by Background Complexity and Motion, Experimental Psychology, vol.62, issue.2, pp.10-1027
DOI : 10.1027/1618-3169/a000277

URL : https://hal.archives-ouvertes.fr/hal-01097375

L. Caroux, L. Le-bigot, and N. Vibert, Impact of the motion and visual complexity of the background on players' performance in video game-like displays, Ergonomics, vol.63, issue.12, pp.56-1863, 2013.
DOI : 10.1007/s11257-010-9078-0

URL : https://hal.archives-ouvertes.fr/hal-01470744

W. J. Harrison, M. B. Thompson, and P. M. Sanderson, Multisensory Integration With a Head-Mounted Display: Background Visual Motion and Sound Motion, Human Factors, vol.120, issue.2, pp.52-78, 2010.
DOI : 10.1177/0018720810367790

A. Kaminiarz, B. Krekelberg, and F. Bremmer, Localization of visual targets during optokinetic eye movements, Vision Research, vol.47, issue.6, pp.869-878, 2007.
DOI : 10.1016/j.visres.2006.10.015

A. Tozzi, M. C. Morrone, and D. C. Burr, The effect of optokinetic nystagmus on the perceived position of briefly flashed targets, Vision Research, vol.47, issue.6, 2007.
DOI : 10.1016/j.visres.2006.10.022

U. J. Ilg, Slow eye movements, Progress in Neurobiology, vol.53, issue.3, pp.293-329, 1997.
DOI : 10.1016/S0301-0082(97)00039-7

L. Caroux, L. Le-bigot, and N. Vibert, Maximizing Players' Anticipation by Applying the Proximity-Compatibility Principle to the Design of Video Games, Human Factors: The Journal of the Human Factors and Ergonomics Society, vol.53, issue.2, pp.53-103, 2011.
DOI : 10.1177/0018720811400600

A. J. Sabri, R. G. Ball, A. Fabian, S. Bhatia, and C. North, High-resolution gaming: Interfaces, notifications, and the user experience, High?resolution gaming: Interfaces, notifications, and the user experience, pp.151-166, 2007.
DOI : 10.1016/j.intcom.2006.08.002

J. Takatalo, T. Kawai, J. Kaistinen, G. Nyman, and J. Hakkinen, User Experience in 3D Stereoscopic Games, 3D stereoscopic games, pp.387-414, 2011.
DOI : 10.1080/15213269.2011.620538

J. Hou, Y. Nam, W. Peng, and K. M. Lee, Effects of screen size, viewing angle, and players??? immersion tendencies on game experience, Computers in Human Behavior, vol.28, issue.2, pp.28-617, 2012.
DOI : 10.1016/j.chb.2011.11.007

S. Bae, H. Lee, H. Park, H. Cho, J. Park et al., The effects of egocentric and allocentric representations on presence and perceived realism

G. N. Yannakakis, H. Martínez, and A. Jhala, Towards affective camera control in games, User Modeling and User-Adapted Interaction, vol.39, issue.6, pp.313-340, 2010.
DOI : 10.1007/s11257-010-9078-0

J. Kim and S. Palmisano, Eccentric gaze dynamics enhance vection in depth, Journal of Vision, vol.10, issue.12, 2010.
DOI : 10.1167/10.12.7

B. E. Riecke, J. Schulte?pelkum, M. N. Avraamides, M. Von-der-heyde, and H. H. Bülthoff, Cognitive factors can influence self-motion perception (vection) in virtual reality, ACM Transactions on Applied Perception, vol.3, issue.3, pp.194-216, 2006.
DOI : 10.1145/1166087.1166091

W. Waespe and U. Schwarz, Slow eye movements induced by apparent target motion in monkey, Experimental Brain Research, vol.67, issue.2, pp.433-435, 1987.
DOI : 10.1007/BF00248564

J. Pola, H. Wyatt, and M. Lustgarten, Suppression of optokinesis by a stabilized target: Effects of instruction and stimulus frequency, Perception & Psychophysics, vol.28, issue.2, pp.186-200, 1992.
DOI : 10.3758/BF03206772

N. J. Rubinstein and L. A. Abel, Optokinetic Nystagmus Suppression as an Index of the Allocation of Visual Attention, Investigative Opthalmology & Visual Science, vol.52, issue.1, pp.462-467, 2011.
DOI : 10.1167/iovs.10-6016

H. J. Wyatt and J. Pola, A mechanism for suppression of optokinesis, Vision Research, vol.24, issue.12, pp.1931-1945, 1984.
DOI : 10.1016/0042-6989(84)90027-0

M. Menozzi and K. Koga, Visual Information Processing in Augmented Reality: Some Aspects of Background Motion, Swiss Journal of Psychology, vol.63, issue.3, 2004.
DOI : 10.1024/1421-0185.63.3.183

T. A. Stoffregen, R. J. Pagulayan, B. G. Bardy, and L. J. Hettinger, Modulating postural control to facilitate visual performance, Human Movement Science, vol.19, issue.2, pp.203-220, 2000.
DOI : 10.1016/S0167-9457(00)00009-9

F. Reali, M. Spivey, M. Tyler, and J. Terranova, Inefficient conjunction search made efficient by concurrent spoken delivery of target identity, Perception & Psychophysics, vol.29, issue.6, pp.959-974, 2006.
DOI : 10.3758/BF03193358

T. L. Thornton and D. L. Gilden, Parallel and serial processes in visual search., Psychological Review, vol.114, issue.1, pp.71-103, 2007.
DOI : 10.1037/0033-295X.114.1.71

A. M. Treisman and G. Gelade, A feature-integration theory of attention, Cognitive Psychology, vol.12, issue.1, pp.97-136, 1980.
DOI : 10.1016/0010-0285(80)90005-5

J. M. Wolfe, Guided Search 2.0 A revised model of visual search, Psychonomic Bulletin & Review, vol.18, issue.2, pp.202-238, 1994.
DOI : 10.3758/BF03200774

K. Rayner, Eye movements and attention in reading, scene perception, and visual search, The Quarterly Journal of Experimental Psychology, vol.56, issue.8
DOI : 10.1037/0096-1523.23.1.244

N. Bonnardel, A. Piolat, and L. L. Bigot, The impact of colour on Website appeal and users??? cognitive processes, Displays, vol.32, issue.2, pp.69-80, 2011.
DOI : 10.1016/j.displa.2010.12.002

P. Valdez and A. Mehrabian, Effects of color on emotions., Journal of Experimental Psychology: General, vol.123, issue.4, pp.394-409, 1994.
DOI : 10.1037/0096-3445.123.4.394

K. Rayner, Eye movements in reading and information processing: 20 years of research., Psychological Bulletin, vol.124, issue.3, pp.372-422, 1998.
DOI : 10.1037/0033-2909.124.3.372