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Article Dans Une Revue Computers in Human Behavior Année : 2015

Player–video game interaction: A systematic review of current concepts

Résumé

Video game design requires a user-centered approach to ensure that the experience enjoyed by players is as good as possible. However, the nature of player-video game interactions has not as yet been clearly defined in the scientific literature. The purpose of the present study was to provide a systematic review of empirical evidences of the current concepts of player-video game interactions in entertainment situations. A total of 72 articles published in scientific journals that deal with human-computer interaction met the criteria for inclusion in the present review. Major findings of these articles were presented in a narrative synthesis. Results showed that player-video game interactions could be defined with multiple concepts that are closely linked and intertwined. These concepts concern player aspects of player-video game interactions, namely engagement and enjoyment, and video game aspects, namely information input/output techniques, game contents and multiplayer games. Global approaches, such as playability, also exist to qualify player-video game interactions. Limitations of these findings are discussed to help researchers to plan future advances of the field and provide supplementary effort to better know the role of less-studied aspects. Practical implications are also discussed to help game designers to optimize the design of player-video game interactions.
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Dates et versions

hal-01108083 , version 1 (22-01-2015)

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Loïc Caroux, Katherine Isbister, Ludovic Le Bigot, Nicolas Vibert. Player–video game interaction: A systematic review of current concepts. Computers in Human Behavior, 2015, 48, pp.366-381. ⟨10.1016/j.chb.2015.01.066⟩. ⟨hal-01108083⟩
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