Game Mechanics: Advanced Game Design, 2012. ,
Fundamentals of Game Design, 2007. ,
Modeling Games with Petri Nets, Proceedings of the 3rd annual DiGRA conference Breaking New Ground: Innovation in Games, Play, Practice and Theory, 2009. ,
Game design patterns, Level Up: Digital Games Research Conference 2003, pp.4-6, 2003. ,
Petri Nets for Game Plot, Proceedings of Artificial Intelligence and the Simulation of Behaviour (AISB), 2006. ,
Formal Abstract Design Tools Game Developer, 1999. ,
Mechanic Miner: Reflection-Driven Game Mechanic Discovery and Level Design, Lecture Notes in Computer Science, vol.7835, pp.284-293, 2013. ,
DOI : 10.1007/978-3-642-37192-9_29
Game Scripting in Python Game Developers Conference, 2002. ,
Machinations: Elemental Feedback Patterns for Game Design, NA 2009: 5th International North American Conference on Intelligent Games and Simulation, pp.33-40, 2009. ,
Engineering Emergence: Applied Theory for Game Design, 2012. ,
An AI Modeling Tool for Designers and Developers, 2007 IEEE Aerospace Conference, 2007. ,
DOI : 10.1109/AERO.2007.352769
Micro-Machinations, Software Language Engineering, pp.36-55, 2013. ,
DOI : 10.1007/978-3-319-02654-1_3
URL : https://hal.archives-ouvertes.fr/hal-00923383
A Lightweight, Composable Metamodelling Language for Specification and Validation of Internal Domain Specific Languages, Model-Based Methodologies for Pervasive and Embedded Software, pp.58-68, 2013. ,
DOI : 10.1007/978-3-642-38209-3_4
Scriptease: generative design patterns for computer role-playing games, Proceedings. 19th International Conference on Automated Software Engineering, 2004., pp.88-99, 2004. ,
DOI : 10.1109/ASE.2004.1342727
Game Design Tools: Time to Evaluate, Proceedings of the DiGRA Nordic Conference, 2012. ,
URL : https://hal.archives-ouvertes.fr/hal-01126534
An interactive game-design assistant, Proceedings of the 13th international conference on Intelligent user interfaces, IUI '08, pp.90-98, 2008. ,
DOI : 10.1145/1378773.1378786
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.352.9635
Rules of Play: Game Design Fundamentals, 2003. ,
Domain-specific languages, ACM SIGPLAN Notices, vol.35, issue.6, pp.26-36, 2000. ,
DOI : 10.1145/352029.352035
ContextLua, Proceedings of the 2nd International Workshop on Context-Oriented Programming, COP '10, pp.1-5, 2010. ,
DOI : 10.1145/1930021.1930026
Towards an Ontological Language for Game Analysis, Proceedings of International DiGRA Conference, pp.3-14, 2005. ,