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Article Dans Une Revue Genetic Programming and Evolvable Machines Année : 2012

Cameron Browne: Evolutionary game design, Springer briefs in computer science series

Résumé

How can computers create interesting games? What makes a game interesting and how can a machine decide if a game is of interest to humans? These are among the questions I asked myself when I was asked to review Cameron Brown’s book Evolutionary game design. Fortunately, after reading it I had some answers.
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hal-01204965 , version 1 (04-12-2015)

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Amine Boumaza. Cameron Browne: Evolutionary game design, Springer briefs in computer science series. Genetic Programming and Evolvable Machines, 2012, 13 (3), ⟨10.1007/s10710-012-9165-6⟩. ⟨hal-01204965⟩
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