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Cameron Browne: Evolutionary game design, Springer briefs in computer science series

Abstract : How can computers create interesting games? What makes a game interesting and how can a machine decide if a game is of interest to humans? These are among the questions I asked myself when I was asked to review Cameron Brown’s book Evolutionary game design. Fortunately, after reading it I had some answers.
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https://hal.inria.fr/hal-01204965
Contributor : Amine Boumaza <>
Submitted on : Friday, December 4, 2015 - 12:39:53 PM
Last modification on : Monday, July 19, 2021 - 2:50:43 PM
Long-term archiving on: : Wednesday, April 26, 2017 - 6:32:14 PM

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Amine Boumaza. Cameron Browne: Evolutionary game design, Springer briefs in computer science series. Genetic Programming and Evolvable Machines, Springer Verlag, 2012, 13 (3), ⟨10.1007/s10710-012-9165-6⟩. ⟨hal-01204965⟩

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