Interactive procedural simulation of paper tearing with sound

Abstract : We present a phenomenological model for the real-time simulation of paper tearing and sound. The model uses as input rotations of the hand along with the index and thumb of left and right hands to drive the position and orientation of two regions of a sheet of paper. The motion of the hands produces a cone shaped deformation of the paper and guides the formation and growth of the tear. We create a model for the direction of the tear based on empirical observation, and add detail to the tear with a directed noise model. Furthermore, we present a procedural sound synthesis method to produce tearing sounds during interaction. We show a variety of paper tearing examples and discuss applications and limitations.
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Communication dans un congrès
8th ACM SIGGRAPH Conference on Motion in Games, MIG '15, Nov 2015, Paris, France. ACM, Motion In Games (MIG), pp.143-149, 2015, <10.1145/2822013.2822029>
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https://hal.inria.fr/hal-01206764
Contributeur : Pierre-Luc Manteaux <>
Soumis le : mardi 3 novembre 2015 - 14:51:26
Dernière modification le : vendredi 10 février 2017 - 01:02:48
Document(s) archivé(s) le : jeudi 4 février 2016 - 11:06:45

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Thibault Lejemble, Amélie Fondevilla, Nicolas Durin, Thibault Blanc-Beyne, Camille Schreck, et al.. Interactive procedural simulation of paper tearing with sound. 8th ACM SIGGRAPH Conference on Motion in Games, MIG '15, Nov 2015, Paris, France. ACM, Motion In Games (MIG), pp.143-149, 2015, <10.1145/2822013.2822029>. <hal-01206764>

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