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Interactive Detailed Cutting of Thin Sheets

Abstract : In this paper we propose a method for the interactive detailed cutting of deformable thin sheets. Our method builds on the ability of frame-based simulation to solve for dynamics using very few control frames while embedding highly detailed geometry - here an adaptive mesh that accurately represents the cut boundaries. Our solution relies on a non-manifold grid to compute shape functions that faithfully adapt to the topological changes occurring while cutting. New frames are dynamically inserted to describe new regions. We provide incremental mechanisms for updating simulation data, enabling us to achieve interactive rates. We illustrate our method with examples inspired by the traditional Kirigami artform.
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Contributor : Pierre-Luc Manteaux <>
Submitted on : Thursday, October 8, 2015 - 1:55:04 PM
Last modification on : Thursday, March 26, 2020 - 8:49:40 PM
Document(s) archivé(s) le : Saturday, January 9, 2016 - 10:11:06 AM


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Pierre-Luc Manteaux, Wei-Lun Sun, François Faure, Marie-Paule Cani, James F. O'Brien. Interactive Detailed Cutting of Thin Sheets. 8th ACM SIGGRAPH Conference on Motion in Games, MIG '15, Nov 2015, Paris, France. pp.125-132, ⟨10.1145/2822013.2822018⟩. ⟨hal-01206780⟩



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