A. , P. Courty, N. And-corpetti, and T. , Optimal crowd editing, Graphical Models, vol.76, issue.1, pp.1-16, 2014.
URL : https://hal.archives-ouvertes.fr/hal-00904008

A. Best, S. Narang, S. Curtis, and D. And-manocha, Densesense: Interactive crowd simulation using densitydependent filters, Symp. on Computer Animation, pp.97-102, 2014.

C. , P. And-chrysanthou, and Y. , The PAG Crowd: A Graph Based Approach for Efficient Data-Driven Crowd Simulation, Comp. Graph. Forum, vol.33, pp.95-108, 2014.

C. , N. And-corpetti, and T. , Crowd motion capture, Computer Animation and Virtual Worlds, vol.18, pp.4-5, 2007.

G. Team and T. , GIMP: GNU Image Manipulation Program, 2001.

G. , Q. And-deng, and Z. , Formation sketching: an approach to stylize groups in crowd simulation, Proceedings of Graphics Interface, pp.1-8, 2011.

J. , K. Pettrépettr´pettré, J. Christie, M. And-cani, and M. , Crowd sculpting: A space-time sculpting method for populating virtual environments, Comp. Graph. Forum, pp.351-360, 2014.

J. , E. Choi, M. G. Park, M. Lee, J. Lee et al., Morphable crowds, Proc. of ACM SIGGRAPH Asia, ACM, SIGGRAPH Asia '10, pp.1-14010, 2010.

K. , M. Singh, S. Reinman, G. And-faloutsos, and P. , A behavior-authoring framework for multiactor simulations, Comp. Graph. and Applications IEEE 31, vol.6, pp.45-55, 2011.

K. , J. Seol, Y. Kwon, T. And-lee, and J. , Interactive manipulation of large-scale crowd animation, ACM Trans. Graph, vol.33, issue.83, pp.1-8310, 2014.

K. , T. Lee, K. H. Lee, J. And-takahashi, and S. , Group motion editing, ACM Trans. Graph, vol.27, issue.80, pp.1-808, 2008.

L. , Y. Chenney, S. And-fan, and S. , Group motion graphs, Proc. of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation, pp.281-290, 2005.

L. , A. Chrysanthou, Y. And-lischinski, and D. , Crowds by example, Comp. Graph. Forum, vol.26, issue.3, pp.655-664, 2007.

N. , R. Golas, A. Curtis, S. , A. Lin et al., Aggregate dynamics for dense crowd simulation, In ACM Trans. on Graphics (TOG), vol.28, p.122, 2009.

N. , A. Likhachev, M. And-safonova, and A. , Stochastic activity authoring with direct user control, Proceedings of the 18th Meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp.14-31, 2014.

P. , S. Van-den, J. Berg, S. Curtis, M. C. Lin et al., Directing crowd simulations using navigation fields. Visualization and Computer Graphics, IEEE Trans. on, vol.17, issue.2, pp.244-254, 2011.

R. , J. G. Lange, D. Charalambous, P. Es-teves, C. And-pettrépettr´pettré et al., Optimization-based computation of locomotion trajectories for crowd patches, Proc. of the Seventh International Conference on Motion in Games, pp.14-21, 2014.
URL : https://hal.archives-ouvertes.fr/hal-01091176

S. , A. Steffen, B. Klingsch, W. And-boltes, and M. , The fundamental diagram of pedestrian movement revisited, Journal of Statistical Mechanics: Theory and Experiment, vol.10, issue.2, 2005.

S. , S. Fyrillas, M. M. And-chrysanthou, and Y. , Scalable pedestrian simulation for virtual cities, Proceedings of the ACM symposium on Virtual reality software and technology, pp.65-72, 2004.

T. , S. Yoshida, K. Kwon, T. Lee, K. H. Lee et al., Spectral-based group formation control, Comp. Graph. Forum, vol.28, issue.2, pp.639-648, 2009.

T. , A. Cooper, S. And-popovi´cpopovi´-popovi´c, and Z. , Continuum crowds, Proc. of ACM SIGGRAPH 2006, ACM, SIGGRAPH '06, pp.1160-1168, 2006.

U. , B. Ciechomski, P. D. And-thalmann, and D. , Crowdbrush: interactive authoring of real-time crowd scenes, Proc. of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation, Eurographics Association, pp.243-252, 2004.

X. , M. Wu, Y. Ye, Y. Farkas, I. Jiang et al., Collective crowd formation transform with mutual informationbased runtime feedback, Comp. Graph. Forum, 2014.

Y. , B. Ma¨imma¨im, J. Pettrépettr´pettré, J. And-thalmann, and D. , Crowd patches: Populating large-scale virtual environments for real-time applications, Proc. of the 2009 Symposium on Interactive 3D Graphics and Games, ACM, I3D '09, pp.207-214, 2009.